From bd15dca49554b66c2921f99bbc0a5e5494019898 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Tue, 28 Oct 2008 19:50:23 +0000 Subject: Fixed a fast walking bug that was caused by a state conflict where the keys would tell the client to attack and stop attacking all at the same time. Thanks to SoftLace for reporting it. --- src/game.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 86427a7a..58c85e42 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -826,7 +826,7 @@ void Game::handleInput() } // Target the nearest player if 'q' is pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ) + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER); @@ -834,7 +834,7 @@ void Game::handleInput() } // Target the nearest monster if 'a' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); @@ -842,7 +842,7 @@ void Game::handleInput() } // Target the nearest npc if 'n' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) ) + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::NPC); @@ -866,6 +866,12 @@ void Game::handleInput() } } + // Stop attacking if shift is pressed + if (keyboard.isKeyActive(keyboard.KEY_TARGET)) + { + player_node->stopAttack(); + } + if (joystick) { if (joystick->buttonPressed(1)) -- cgit v1.2.3-60-g2f50