From 77436e727119ae4d762d426efcd1d84748f9edea Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Fri, 20 May 2005 21:28:20 +0000 Subject: Stop drawing frames when application isn't active (ie. minimized) --- src/game.cpp | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 6bac6458..717567d1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -131,14 +131,22 @@ void game() { do_input(); engine->logic(); + gui->logic(); gameTime++; } + gameTime = tick_time; - // Draw next frame - gui->logic(); - engine->draw(); - graphics->updateScreen(); + // Update the screen when application is active, delay otherwise + if (SDL_GetAppState() & SDL_APPACTIVE) + { + engine->draw(); + graphics->updateScreen(); + } + else + { + SDL_Delay(10); + } // Handle network stuff and flush it do_parse(); @@ -296,7 +304,7 @@ void do_input() buddyWindow->setVisible(!buddyWindow->isVisible()); used = true; } - else if (keysym.sym == SDLK_m) { + else if (keysym.sym == SDLK_m) { menu->setVisible(!menu->isVisible()); used = true; } -- cgit v1.2.3-70-g09d2