From 682be63061b2134cd3bc8b272fd3180e82437bb9 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Thu, 7 Apr 2005 06:55:04 +0000 Subject: Fixing compiling issues --- src/game.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 2c7b1f2f..d6af3bcd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -801,20 +801,20 @@ void do_parse() { switch (RFIFOB(4)) { case 0: // Successfully added item - int ind = RFIFOW(2); - if (inventoryWindow->items->isEquipment(ind)) { - if (inventoryWindow->items->isEquipped(ind)) { - inventoryWindow->unequipItem(ind); + if (inventoryWindow->items->isEquipment(RFIFOW(2))) { + if (inventoryWindow->items->isEquipped(RFIFOW(2))) { + inventoryWindow->unequipItem(RFIFOW(2)); } } tradeWindow->addItem( tradeWindow->my_items->getFreeSlot(), - inventoryWindow->items->getId(ind), - true, - inventoryWindow->items->getQuantity(ind), - inventoryWindow->items->isEquipment(ind)); - inventoryWindow->changeQuantity(ind, 0); + inventoryWindow->items->getId(RFIFOW(2)), + true, inventoryWindow->items->getQuantity( + RFIFOW(2)), + inventoryWindow->items->isEquipment( + RFIFOW(2))); + inventoryWindow->changeQuantity(RFIFOW(2), 0); break; case 1: // Add item failed - player overweighted -- cgit v1.2.3-70-g09d2