From 4f40a1bcbdc27affb96737f5f5dc0c086d1031ce Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Sun, 3 Jul 2005 10:40:06 +0000 Subject: - Commenting out buddy and new skills windows - Some code cleaning - Workaround for colored text not being displayed in SDL mode (disabled) --- src/game.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index a6a9d866..27583d92 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -303,12 +303,13 @@ void do_input() statsWindow->setVisible(!statsWindow->isVisible()); used = true; } + /* // New skills window else if (keysym.sym == SDLK_n) { newSkillWindow->setVisible(!newSkillWindow->isVisible()); used = true; - } + }*/ // Skill window else if (keysym.sym == SDLK_k) { @@ -327,12 +328,13 @@ void do_input() equipmentWindow->setVisible(!equipmentWindow->isVisible()); used = true; } + /* // Buddy window else if (keysym.sym == SDLK_b) { buddyWindow->setVisible(!buddyWindow->isVisible()); used = true; - } + }*/ // Emotions else if (action_time && (player_node->emotion == 0)) -- cgit v1.2.3-60-g2f50