From 9baedc27191c82bbf1fedee2a7e738bc5b267c0e Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 2 May 2010 14:43:40 -0600 Subject: Add support for floor item sprites This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram --- src/flooritemmanager.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/flooritemmanager.cpp') diff --git a/src/flooritemmanager.cpp b/src/flooritemmanager.cpp index 9115b704..b4471db8 100644 --- a/src/flooritemmanager.cpp +++ b/src/flooritemmanager.cpp @@ -78,3 +78,12 @@ FloorItem *FloorItemManager::findByCoordinates(int x, int y) const return NULL; } + +void FloorItemManager::logic() +{ + FloorItemIterator it, it_end; + + for (it = mFloorItems.begin(), it_end = mFloorItems.end(); it != it_end; + it++) + (*it)->logic(); +} -- cgit v1.2.3-70-g09d2