From d42e9ea834a07c6f60dd5248db6520d1ff423ac4 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 19 May 2005 11:43:41 +0000 Subject: Made item amount window a modal dialog and removed support for old map format. --- src/engine.h | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/engine.h') diff --git a/src/engine.h b/src/engine.h index 0f69e04e..f8edd270 100644 --- a/src/engine.h +++ b/src/engine.h @@ -41,11 +41,9 @@ #include "gui/setup.h" #include "gui/equipment.h" #include "gui/chargedialog.h" -#include "gui/item_amount.h" #include "gui/menu.h" #include "gui/trade.h" #include "gui/requesttrade.h" -#include "gui/confirm_dialog.h" #include "resources/resourcemanager.h" #include "map.h" #include "graphic/spriteset.h" @@ -64,7 +62,6 @@ extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern BuySellDialog *buySellDialog; extern InventoryWindow *inventoryWindow; -extern ItemAmountWindow *itemAmountWindow; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern SkillDialog *skillDialog; @@ -76,7 +73,6 @@ extern ChargeDialog* chargeDialog; extern RequestTradeDialog *requestTradeDialog; extern TradeWindow *tradeWindow; extern BuddyWindow *buddyWindow; -extern ConfirmDialog *quitDialog; extern Menu *menu; extern std::map monsterset; char get_x_offset(char, char); @@ -88,7 +84,7 @@ char get_y_offset(char, char); class Engine { private: Spriteset *emotionset, *npcset, *weaponset, *itemset; - + public: Engine(); ~Engine(); -- cgit v1.2.3-70-g09d2