From 8bde9095c5840b8d62ebafe11beaed98877d6ac2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 9 Oct 2005 03:34:45 +0000 Subject: * Made Sprite into an interface implemented by both FloorItem and Being, which hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. --- src/engine.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/engine.h') diff --git a/src/engine.h b/src/engine.h index 49a307f5..74f2ce9d 100644 --- a/src/engine.h +++ b/src/engine.h @@ -69,7 +69,6 @@ class Engine void draw(); private: - Spriteset *emotionset, *npcset, *weaponset; Map *mCurrentMap; Image *attackTarget; }; -- cgit v1.2.3-60-g2f50