From 4f40a1bcbdc27affb96737f5f5dc0c086d1031ce Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Sun, 3 Jul 2005 10:40:06 +0000 Subject: - Commenting out buddy and new skills windows - Some code cleaning - Workaround for colored text not being displayed in SDL mode (disabled) --- src/engine.h | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) (limited to 'src/engine.h') diff --git a/src/engine.h b/src/engine.h index 1a4c3b70..03a9cf2e 100644 --- a/src/engine.h +++ b/src/engine.h @@ -29,7 +29,7 @@ #include "gui/buy.h" #include "gui/sell.h" #include "gui/buysell.h" -#include "gui/buddywindow.h" +//#include "gui/buddywindow.h" #include "gui/chat.h" #include "gui/inventory.h" #include "gui/shop.h" @@ -48,14 +48,6 @@ #include "map.h" #include "graphic/spriteset.h" -extern char speech[255]; -extern char npc_text[1000]; -extern char skill_points[10]; -extern bool show_skill_dialog, show_skill_list_dialog; -extern int show_npc_dialog; -extern int map_x, map_y, camera_x, camera_y; -extern char npc_button[10]; - extern ChatWindow *chatWindow; extern StatusWindow *statusWindow; extern BuyDialog *buyDialog; @@ -65,13 +57,13 @@ extern InventoryWindow *inventoryWindow; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern SkillDialog *skillDialog; -extern NewSkillDialog *newSkillWindow; +//extern NewSkillDialog *newSkillWindow; extern StatsWindow *statsWindow; extern Setup *setupWindow; extern EquipmentWindow *equipmentWindow; extern ChargeDialog* chargeDialog; extern TradeWindow *tradeWindow; -extern BuddyWindow *buddyWindow; +//extern BuddyWindow *buddyWindow; extern HelpWindow *helpWindow; extern PopupMenu *popupMenu; extern std::map monsterset; -- cgit v1.2.3-70-g09d2