From eb6a3dfd09f88414ba1bae9ffe1cf4440db7565d Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Thu, 23 Nov 2006 22:51:42 +0000 Subject: Refectored the Itemmanager class to an ItemDB namespace. --- src/engine.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index 868454d4..0be41e2a 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -44,7 +44,6 @@ #include "net/messageout.h" #include "net/protocol.h" -#include "resources/itemmanager.h" #include "resources/mapreader.h" #include "resources/resourcemanager.h" #include "resources/spriteset.h" @@ -57,8 +56,6 @@ extern Minimap *minimap; char itemCurrenyQ[10] = "0"; int camera_x, camera_y; -ItemManager *itemDb; /**< Item database object */ - Spriteset *emotionset; Spriteset *npcset; std::vector weaponset; @@ -87,9 +84,6 @@ Engine::Engine(Network *network): if (!npcset) logger->error("Unable to load NPC spriteset!"); if (!emotionset) logger->error("Unable to load emotions spriteset!"); - - // Initialize item manager - itemDb = new ItemManager(); } Engine::~Engine() @@ -101,8 +95,6 @@ Engine::~Engine() std::for_each(weaponset.begin(), weaponset.end(), std::mem_fun(&Spriteset::decRef)); weaponset.clear(); - - delete itemDb; } void Engine::changeMap(const std::string &mapPath) -- cgit v1.2.3-70-g09d2