From d4f32a38fd498c180d562ced38a9129e0abf2252 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 30 Sep 2009 19:54:06 -0600 Subject: Merge login state machines for both clients Also do some cleanup and refactoring of related code. --- src/engine.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index f56f8a49..2cb48ba0 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -34,7 +34,7 @@ #include "gui/okdialog.h" #include "gui/viewport.h" -#include "net/maphandler.h" +#include "net/gamehandler.h" #include "net/net.h" #include "resources/mapreader.h" @@ -44,6 +44,8 @@ #include "utils/gettext.h" #include "utils/stringutils.h" +#include + Engine::Engine(): mCurrentMap(0) { @@ -108,7 +110,7 @@ bool Engine::changeMap(const std::string &mapPath) delete mCurrentMap; mCurrentMap = newMap; - Net::getMapHandler()->mapLoaded(mapPath); + Net::getGameHandler()->mapLoaded(mapPath); return true; } -- cgit v1.2.3-70-g09d2