From c2a830c71ef0e271e48ef57a80ee5b00a977a4de Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Tue, 21 Jun 2005 18:41:45 +0000 Subject: Image loader now automatically determines whether to use masked drawing or an alpha layer. --- src/engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index fac158bf..cb6b6d1e 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -217,7 +217,7 @@ Engine::Engine(): Image *weaponbitmap = resman->getImage( "graphics/sprites/weapons.png"); Image *itembitmap = resman->getImage( - "graphics/sprites/items.png", IMG_ALPHA); + "graphics/sprites/items.png"); if (!npcbmp) logger->error("Unable to load npcs.png"); if (!emotionbmp) logger->error("Unable to load emotions.png"); -- cgit v1.2.3-60-g2f50