From 9e4f25acd69489d949104eebec690ce5586849e6 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Tue, 26 Jul 2005 22:33:53 +0000 Subject: OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find a nicer approach after the release. --- src/engine.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index 45a2c3e4..1d511e6a 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -29,6 +29,7 @@ #include "log.h" #include "being.h" #include "floor_item.h" +#include "graphics.h" #include "gui/gui.h" #include "gui/minimap.h" #include "gui/chargedialog.h" @@ -536,7 +537,12 @@ void Engine::draw() int squareX = (node.x - camera_x) * 32 - offset_x + 12; int squareY = (node.y - camera_y) * 32 - offset_y + 12; guiGraphics->setColor(gcn::Color(255, 0, 0)); - guiGraphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); + if (useOpenGL) { + dynamic_cast(graphics)->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); + } + else { + dynamic_cast(graphics)->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); + } MetaTile *tile = mCurrentMap->getMetaTile(node.x, node.y); -- cgit v1.2.3-70-g09d2