From 833abc3732c87ed4822fa31065f84d857e9018cc Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Thu, 24 Aug 2006 23:35:20 +0000 Subject: added a config option to set the grade of detail of the overlay system. --- src/engine.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index a80351d4..557b5d7e 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -239,7 +239,11 @@ void Engine::draw(Graphics *graphics) mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 0); mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 1); mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 2); - mCurrentMap->drawOverlay(graphics, view_x, view_y); + mCurrentMap->drawOverlay( graphics, + view_x, + view_y, + (int)config.getValue("OverlayDetail", 2) + ); } // Find a path from the player to the mouse, and draw it. This is for debug -- cgit v1.2.3-70-g09d2