From 55707a5da749734813d03019b7f1306ddd44e872 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 14 Apr 2005 00:46:53 +0000 Subject: Reduced width of playerset image from 640 to 256. --- src/engine.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index 2dca09e2..bdb2ebcd 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -329,7 +329,7 @@ void Engine::draw() std::list::iterator floorItemIterator = floorItems.begin(); while (floorItemIterator != floorItems.end()) { - FloorItem *floorItem = (*floorItemIterator); + FloorItem *floorItem = (*floorItemIterator); unsigned short x = floorItem->x; unsigned short y = floorItem->y; int sx = x - camera_x; @@ -343,8 +343,8 @@ void Engine::draw() } floorItemIterator++; - } - + } + // Draw nodes std::list::iterator beingIterator = beings.begin(); while (beingIterator != beings.end()) @@ -383,7 +383,7 @@ void Engine::draw() } playerset->spriteset[4 * pf + dir]->draw(screen, - being->text_x - 64, being->text_y - 80); + being->text_x - 16, being->text_y - 80); if (being->weapon != 0 && being->action == ATTACK) { weaponset->spriteset[4 * being->frame + dir]->draw(screen, being->text_x - 64, being->text_y - 80); @@ -407,7 +407,7 @@ void Engine::draw() being->emotion = 0; } } - + graphics->drawText(being->name, being->text_x + 15, being->text_y + 30, gcn::Graphics::CENTER); -- cgit v1.2.3-70-g09d2