From 222f8a034707e8f57dc0e4795462af610a911d75 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Mon, 11 Apr 2005 08:08:21 +0000 Subject: Now damage and speech times are fps independent and if they're displayed is checked in logic I also centered the speech above the player --- src/engine.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index 563247df..940bac79 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -275,6 +275,11 @@ void Engine::logic() } } } + + if (get_elapsed_time(being->speech_time) > 5000) + being->showSpeech = false; + if (get_elapsed_time(being->damage_time) > 3000) + being->showDamage = false; if (being->action == MONSTER_DEAD && being->frame >= 20) { delete being; @@ -471,9 +476,6 @@ void Engine::draw() while (beingIterator != beings.end()) { Being *being = (*beingIterator); - // Tick the beings (gives them a sense of time) - being->tick(); - being->drawSpeech(guiGraphics); beingIterator++; -- cgit v1.2.3-60-g2f50