From 05e45f0619982c0e1d8db1dd1db0d8ab9cbd7833 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Mon, 18 Apr 2005 12:20:33 +0000 Subject: - New hat - New way of loading monstersets - New monsters --- src/engine.cpp | 32 ++++++++++++++++++-------------- 1 file changed, 18 insertions(+), 14 deletions(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index bdb2ebcd..417bbb92 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -35,6 +35,8 @@ #include "floor_item.h" #include "gui/requesttrade.h" +#define MONSTERS_NUMBER 8 + char itemCurrenyQ[10] = "0"; int map_x, map_y, camera_x, camera_y; char npc_text[1000] = ""; @@ -64,6 +66,7 @@ EquipmentWindow *equipmentWindow; ChargeDialog *chargeDialog; TradeWindow *tradeWindow; RequestTradeDialog *requestTradeDialog; +std::vector monsterset; char hairtable[16][4][2] = { // S(x,y) W(x,y) N(x,y) E(x,y) @@ -208,8 +211,6 @@ Engine::Engine() "graphics/sprites/npcs.png"); Image *emotionbmp = resman->getImage( "graphics/sprites/emotions.png"); - Image *monsterbitmap = resman->getImage( - "graphics/sprites/monsters.png"); Image *weaponbitmap = resman->getImage( "graphics/sprites/weapons.png"); Image *itembitmap = resman->getImage( @@ -217,15 +218,19 @@ Engine::Engine() if (!npcbmp) logger.error("Unable to load npcs.png"); if (!emotionbmp) logger.error("Unable to load emotions.png"); - if (!monsterbitmap) logger.error("Unable to load monsters.png"); if (!weaponbitmap) logger.error("Unable to load weapons.png"); if (!itembitmap) logger.error("Unable to load items.png"); npcset = new Spriteset(npcbmp, 50, 80); emotionset = new Spriteset(emotionbmp, 19, 19); - monsterset = new Spriteset(monsterbitmap, 60, 60); weaponset = new Spriteset(weaponbitmap, 160, 120); - itemset = new Spriteset(itembitmap, 20, 20); + itemset = new Spriteset(itembitmap, 20, 20); + + // Loads all the monsters + for (int i = 0; i < MONSTERS_NUMBER; i++) + { + monsterset.push_back(NULL); + } } Engine::~Engine() @@ -249,7 +254,7 @@ Engine::~Engine() delete requestTradeDialog; // Delete sprite sets - delete monsterset; + //delete monsterset; delete npcset; delete emotionset; delete weaponset; @@ -413,23 +418,23 @@ void Engine::draw() gcn::Graphics::CENTER); } else if (being->job == 45) { // Draw a warp - } else { // Draw a monster + } + else { // Draw a monster if (being->frame >= 4) being->frame = 3; being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x; being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y; - int sprnum = dir + 4 * (being->job - 1002); int mf = being->frame + being->action; - + if (being->action == MONSTER_DEAD) { - monsterset->spriteset[sprnum + 20 * MONSTER_DEAD]->draw(screen, + monsterset[being->job - 1002]->spriteset[dir + 4 * MONSTER_DEAD]->draw(screen, being->text_x + 30, being->text_y + 40); } else { - monsterset->spriteset[sprnum + 20 * mf]->draw(screen, - being->text_x + 30, being->text_y + 40); + monsterset[being->job - 1002]->spriteset[dir + 4 * mf]->draw( + screen, being->text_x + 30, being->text_y + 40); } if (being->action != STAND) { @@ -501,8 +506,7 @@ void Engine::draw() std::stringstream debugStream; debugStream << "[" << fps << " fps] " << - (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y) << " " - << player_node->aspd; + (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y); debugInfo->setCaption(debugStream.str()); debugInfo->adjustSize(); } -- cgit v1.2.3-60-g2f50