From 3213f41daeed034c8aa9b8be9e86796737a38a78 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sat, 2 Sep 2006 12:50:40 +0000 Subject: Applied patch by Bernard Lidicky, adding targetting nearest monster with either keyboard or mouse. Also made clicking beings in general a bit easier (patch applied by Bjørn Lindeijer). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/beingmanager.cpp | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'src/beingmanager.cpp') diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index 25edeb24..027e08d3 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -159,3 +159,28 @@ void BeingManager::clear() mBeings.push_back(player_node); } } + +Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, + Being::Type type) +{ + Being *closestBeing = NULL; + int dist = 0; + + for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) + { + Being *being = (*i); + int d = abs(being->mX - x) + abs(being->mY - y); + + if ((being->getType() == type || type == Being::UNKNOWN) + && (d < dist || closestBeing == NULL) // it is closer + && being->mAction != Being::DEAD // no dead beings + && being->mAction != Being::MONSTER_DEAD + ) + { + dist = d; + closestBeing = being; + } + } + + return (maxdist >= dist) ? closestBeing : NULL; +} -- cgit v1.2.3-70-g09d2