From 4f3a8268f69650e431cb0496d9903e7a02b609f0 Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Tue, 23 Jun 2009 20:30:29 -0400 Subject: Made so monster particle effects show up on eA I also removed Being::handleAttack() and Monster::handleAttack() for TMWserv since they are not used --- src/being.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index e5068952..6eef83c6 100644 --- a/src/being.h +++ b/src/being.h @@ -229,11 +229,7 @@ class Being : public Sprite, public ConfigListener * @param damage the amount of damage dealt (0 means miss) * @param type the attack type */ -#ifdef TMWSERV_SUPPORT - virtual void handleAttack(); -#else virtual void handleAttack(Being *victim, int damage, AttackType type); -#endif /** * Returns the name of the being. -- cgit v1.2.3-70-g09d2