From dd3c4cd4ca9a36c001a0b46691b457e0bf1a2fd5 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Fri, 8 Apr 2005 07:25:55 +0000 Subject: Added basic sound development guidelines --- docs/sounddev.txt | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 docs/sounddev.txt (limited to 'docs') diff --git a/docs/sounddev.txt b/docs/sounddev.txt new file mode 100644 index 00000000..149150ba --- /dev/null +++ b/docs/sounddev.txt @@ -0,0 +1,38 @@ +-------------------------------- +THE MANA WORLD SOUND DEVELOPMENT +-------------------------------- + +1. INTRODUCTION +2. SPECS +3. DATA REQUIRED +4. SUGGESTION + +1. INTRODUCTION + +In The Mana World we plan to have both background music and sound effects +linked to beings actions. + +2. SPECS + +The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0 +should be enough. +We strongly recomend to not convert the file from a previous format to avoid +loss of quality. 22 Khz is not the best quality we can have, that's why is +really important to have the sound digitally recorded and without noise at +all. + +3. DATA REQUIRED + +- Login BGM (need to be remastered to improve quality, tempo and remove noise) +- Amzeroth (or whatever it's the name) BGM +- South field BGM +- Level up SFX +- Sword slash SFX +- Bow shot SFX +- Monsters attack SFX +- Monsters death SFX +- Potion SFX (used for every recovery item) + +4. SUGGESTIONS + +As placeholders we could use Wesnoth SFX/BGM to test the sound engine. \ No newline at end of file -- cgit v1.2.3-60-g2f50