From 4789ebb11407eb9402c385f3cc6fa242d91214c2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 24 Jul 2006 00:13:24 +0000 Subject: Implemented caching of spritesets, including a lot of cleanups to the new animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. --- NEWS | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index b30f1f89..b1d48891 100644 --- a/NEWS +++ b/NEWS @@ -1,16 +1,16 @@ 0.0.20 (23 July 2006) -- Reduced size of textures to stay within the OpenGL limits - Added new hairstyle, and some fixes to the old ones -- Fixed connection not being shut down completely in case of an error -- Fixed min size of a window when resizing - Added slider to set FPS limit - Added visible equipments - Added new maps and monsters - Added female characters -- Some fixes to monsters and player graphics - Implemented a new animation system - Updated the updating system +- Reduced size of textures to stay within the limits of some OpenGL drivers +- Fixed connection not being shut down completely in case of an error +- Fixed min size of a window when resizing - Fixed some maps issues +- Some fixes to monsters and player graphics - Minor bug fixes and lots of code cleanups 0.0.19 (6 March 2006) -- cgit v1.2.3-60-g2f50