From ff3039443f48fa64ab0a7ca3c76a890079b8d5d2 Mon Sep 17 00:00:00 2001 From: Kess Vargavind Date: Mon, 31 Aug 2009 03:45:13 +0200 Subject: Change 'Tile' to 'Cursor' in debug window This has confused many players, as we at times have believed them to be the player coordinates and not those of the cursor. (A possible extension might be to put the player coordinates as well in the debug window or elsewhere, for instance the minimap.) --- src/gui/debugwindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp index d3618102..8b991b53 100644 --- a/src/gui/debugwindow.cpp +++ b/src/gui/debugwindow.cpp @@ -50,7 +50,7 @@ DebugWindow::DebugWindow(): mMusicFileLabel = new Label(strprintf(_("Music: %s"), "")); mMapLabel = new Label(strprintf(_("Map: %s"), "")); mMinimapLabel = new Label(strprintf(_("Minimap: %s"), "")); - mTileMouseLabel = new Label(strprintf(_("Tile: (%d, %d)"), 0, 0)); + mTileMouseLabel = new Label(strprintf(_("Cursor: (%d, %d)"), 0, 0)); mParticleCountLabel = new Label(strprintf(_("Particle count: %d"), 88888)); place(0, 0, mFPSLabel, 3); @@ -74,7 +74,7 @@ void DebugWindow::logic() mFPSLabel->setCaption(strprintf(_("%d FPS"), fps)); - mTileMouseLabel->setCaption(strprintf(_("Tile: (%d, %d)"), mouseTileX, + mTileMouseLabel->setCaption(strprintf(_("Cursor: (%d, %d)"), mouseTileX, mouseTileY)); Map *currentMap = engine->getCurrentMap(); -- cgit v1.2.3-70-g09d2