From ebdd5b00db488c878fa4d57069e94eb19d3326db Mon Sep 17 00:00:00 2001 From: Björn Steinbrink Date: Wed, 14 Sep 2005 15:46:52 +0000 Subject: Moved Map manangement code into engine.cpp. --- ChangeLog | 2 ++ src/engine.cpp | 10 +++++++- src/engine.h | 4 ++- src/game.cpp | 77 +++++++++++++++++++++------------------------------------- 4 files changed, 42 insertions(+), 51 deletions(-) diff --git a/ChangeLog b/ChangeLog index 3b3c2d4a..2b3a695a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,7 @@ 2005-09-14 Björn Steinbrink + * src/engine.cpp, src/engine.h, src/game.cpp: Moved Map management + code completely into engine.cpp. * src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h: Added stream operators for char, short and long reading and writing. diff --git a/src/engine.cpp b/src/engine.cpp index 956fbfa6..6c28d1c2 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -48,6 +48,7 @@ #include "resources/image.h" #include "resources/iteminfo.h" #include "resources/itemmanager.h" +#include "resources/mapreader.h" #include "resources/resourcemanager.h" extern Being *autoTarget; @@ -191,12 +192,19 @@ Map *Engine::getCurrentMap() return mCurrentMap; } -void Engine::setCurrentMap(Map *newMap) +void Engine::changeMap(const std::string &mapPath) { + Map *newMap = MapReader::readMap(mapPath); + + if (!newMap) { + logger->error("Could not find map file"); + } + std::string oldMusic = ""; if (mCurrentMap) { oldMusic = mCurrentMap->getProperty("music"); + delete mCurrentMap; } std::string newMusic = newMap->getProperty("music"); diff --git a/src/engine.h b/src/engine.h index 725f07e9..03b33b5e 100644 --- a/src/engine.h +++ b/src/engine.h @@ -24,6 +24,8 @@ #ifndef _ENGINE_H #define _ENGINE_H +#include + extern int camera_x, camera_y; class Image; @@ -54,7 +56,7 @@ class Engine /** * Sets the currently active map. */ - void setCurrentMap(Map *newMap); + void changeMap(const std::string &mapName); /** * Performs engine logic. diff --git a/src/game.cpp b/src/game.cpp index 3729ee48..e6ad0fac 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -65,8 +65,6 @@ #include "net/network.h" #include "net/protocol.h" -#include "resources/mapreader.h" - extern Graphics *graphics; @@ -81,7 +79,6 @@ int server_tick; int fps = 0, frame = 0, current_npc = 0; bool displayPathToMouse = false; unsigned short startX = 0, startY = 0; -int gameTime = 0; Being *autoTarget = NULL; Engine *engine = NULL; SDL_Joystick *joypad = NULL; /**< Joypad object */ @@ -271,16 +268,7 @@ void destroyGuiWindows() void do_init() { - Map *tiledMap = MapReader::readMap(map_path); - - if (!tiledMap) - { - logger->error("Could not find map file!"); - } - else - { - engine->setCurrentMap(tiledMap); - } + engine->changeMap(map_path); // Initialize timers tick_time = 0; @@ -288,7 +276,7 @@ void do_init() SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter // Initialize beings - player_node = createBeing(account_ID, 0, tiledMap); + player_node = createBeing(account_ID, 0, engine->getCurrentMap()); player_node->x = startX; player_node->y = startY; player_node->speed = 150; @@ -338,7 +326,7 @@ void game() engine = new Engine(); do_init(); - gameTime = tick_time; + int gameTime = tick_time; while (state != EXIT) { @@ -1433,47 +1421,38 @@ void do_parse() logger->log("Warping to %s (%d, %d)", map_path.c_str(), x, y); - Map *oldMap = tiledMap; - tiledMap = MapReader::readMap(map_path); + engine->changeMap(map_path); + tiledMap = engine->getCurrentMap(); - if (tiledMap) - { - empty_floor_items(); + empty_floor_items(); - // Remove the player, so it is not deleted - beings.remove(player_node); + // Remove the player, so it is not deleted + beings.remove(player_node); - // Delete all beings except the local player - std::list::iterator i; - for (i = beings.begin(); i != beings.end(); i++) - { - delete (*i); - } - beings.clear(); + // Delete all beings except the local player + std::list::iterator i; + for (i = beings.begin(); i != beings.end(); i++) + { + delete (*i); + } + beings.clear(); - autoTarget = NULL; - current_npc = 0; + autoTarget = NULL; + current_npc = 0; - // Re-add the local player node - beings.push_back(player_node); + // Re-add the local player node + beings.push_back(player_node); - player_node->action = Being::STAND; - player_node->frame = 0; - player_node->x = x; - player_node->y = y; - player_node->setMap(tiledMap); + player_node->action = Being::STAND; + player_node->frame = 0; + player_node->x = x; + player_node->y = y; + player_node->setMap(tiledMap); - // Send "map loaded" - writeWord(0, 0x007d); - writeSet(2); - flush(); - engine->setCurrentMap(tiledMap); - } - else - { - logger->error("Could not find map file"); - } - if (oldMap) delete oldMap; + // Send "map loaded" + writeWord(0, 0x007d); + writeSet(2); + flush(); } break; -- cgit v1.2.3-70-g09d2