From b9bf0acfe46222508c9910c2a2b750feafb5a0d2 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Wed, 27 Apr 2011 10:54:40 +0200 Subject: Removed unused variable 'handledEvents' At some point this variable was used to avoid limiting the framerate when user input events were coming in. This is no longer relevant now that we limit the framerate globally using SDL_gfx. --- src/client.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/client.cpp b/src/client.cpp index abe3500c..f63fc5f7 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -488,8 +488,6 @@ int Client::exec() while (mState != STATE_EXIT) { - bool handledEvents = false; - if (game) { // Let the game handle the events while it is active @@ -500,8 +498,6 @@ int Client::exec() // Handle SDL events while (SDL_PollEvent(&event)) { - handledEvents = true; - switch (event.type) { case SDL_QUIT: -- cgit v1.2.3-60-g2f50