From 854cf3ec8f3cf76abd7d9aabc25e85d89c0c9233 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Thu, 26 Jul 2012 23:20:43 +0200 Subject: Removed player box from the equipment window --- src/gui/equipmentwindow.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 9df8c98c..bd385e40 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -25,15 +25,12 @@ #include "graphics.h" #include "inventory.h" #include "item.h" -#include "localplayer.h" #include "gui/equipmentwindow.h" #include "gui/itempopup.h" #include "gui/setup.h" #include "gui/viewport.h" -#include "gui/widgets/playerbox.h" - #include "net/inventoryhandler.h" #include "net/net.h" @@ -60,11 +57,6 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment): mItemPopup = new ItemPopup; setupWindow->registerWindowForReset(this); - // Control that shows the Player - PlayerBox *playerBox = new PlayerBox; - playerBox->setDimension(gcn::Rectangle(50, 80, 74, 123)); - playerBox->setPlayer(local_player); - setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); @@ -77,7 +69,6 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment): area.height - mUnequip->getHeight() - 5); mUnequip->setEnabled(false); - add(playerBox); add(mUnequip); } -- cgit v1.2.3-60-g2f50