From 7a161c97f8925b4b2273ac88e5bcfe03b2fd3905 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sun, 22 Jul 2012 21:53:40 +0200 Subject: Specify a more specific image format when uploading textures While simply specifying "4 components" works, it is preferred to specify the actual image format like GL_RGBA8 in our case. http://www.opengl.org/wiki/Common_Mistakes#Image_precision --- src/resources/image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 3afa479f..cf0d1483 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -491,7 +491,7 @@ Image *Image::_GLload(SDL_Surface *tmpImage) SDL_LockSurface(tmpImage); glTexImage2D( - mTextureType, 0, 4, + mTextureType, 0, GL_RGBA8, tmpImage->w, tmpImage->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels); -- cgit v1.2.3-70-g09d2