From 3fb3480ef461c7fa2e1f44142f4d37d80d87e087 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Tue, 19 Jan 2010 16:33:07 +0000 Subject: Fix problems when dying with an NPC dialog open --- src/net/ea/playerhandler.cpp | 3 +++ src/npc.h | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index d7b8594e..3a0a2fe2 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -30,6 +30,7 @@ #include "gui/buy.h" #include "gui/buysell.h" #include "gui/gui.h" +#include "gui/npcdialog.h" #include "gui/okdialog.h" #include "gui/sell.h" #include "gui/statuswindow.h" @@ -87,6 +88,8 @@ namespace { if (storageWindow->isVisible()) storageWindow->close(); viewport->closePopupMenu(); + npcDialog->closeDialog(); + current_npc = 0; } } deathListener; diff --git a/src/npc.h b/src/npc.h index 2544a08b..ac5cb374 100644 --- a/src/npc.h +++ b/src/npc.h @@ -54,7 +54,7 @@ class NPC : public Player /** We consider NPCs (at least for now) to be one layer-sprites */ virtual int getNumberOfLayers() const { return 1; } - + static const bool isTalking(); protected: -- cgit v1.2.3-70-g09d2