From 000c3799eb85234b9baf5ede86dd966d929112d8 Mon Sep 17 00:00:00 2001 From: Stefan Dombrowski Date: Mon, 23 Aug 2010 17:28:05 +0200 Subject: Fixing segmentation fault in partyhandler Segmentation fault happens if a player leaves your party while he is out of sight. Signed-off-by: Jared Adams --- src/net/tmwa/partyhandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp index e86d41fa..a92a27df 100644 --- a/src/net/tmwa/partyhandler.cpp +++ b/src/net/tmwa/partyhandler.cpp @@ -253,7 +253,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg) nick.c_str()), BY_SERVER); Being *b = beingManager->findBeing(id); - if (b->getType() == Being::PLAYER) + if (b && b->getType() == Being::PLAYER) static_cast(b)->setParty(NULL); taParty->removeMember(id); -- cgit v1.2.3-70-g09d2