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Diffstat (limited to 'src/net/tmwserv/logouthandler.cpp')
-rw-r--r-- | src/net/tmwserv/logouthandler.cpp | 275 |
1 files changed, 0 insertions, 275 deletions
diff --git a/src/net/tmwserv/logouthandler.cpp b/src/net/tmwserv/logouthandler.cpp deleted file mode 100644 index 9ac6c7d4..00000000 --- a/src/net/tmwserv/logouthandler.cpp +++ /dev/null @@ -1,275 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "net/tmwserv/logouthandler.h" - -#include "net/tmwserv/connection.h" -#include "net/tmwserv/protocol.h" - -#include "net/tmwserv/accountserver/accountserver.h" -#include "net/tmwserv/chatserver/chatserver.h" -#include "net/tmwserv/gameserver/gameserver.h" - -#include "net/messagein.h" - -#include "main.h" - -Net::LogoutHandler *logoutHandler; - -extern Net::Connection *gameServerConnection; -extern Net::Connection *chatServerConnection; -extern Net::Connection *accountServerConnection; - -namespace TmwServ { - -LogoutHandler::LogoutHandler(): - mPassToken(NULL), - mScenario(LOGOUT_EXIT), - mLoggedOutAccount(false), - mLoggedOutGame(false), - mLoggedOutChat(false) -{ - static const Uint16 _messages[] = { - APMSG_LOGOUT_RESPONSE, - APMSG_UNREGISTER_RESPONSE, - GPMSG_DISCONNECT_RESPONSE, - CPMSG_DISCONNECT_RESPONSE, - 0 - }; - handledMessages = _messages; - logoutHandler = this; -} - -void LogoutHandler::handleMessage(MessageIn &msg) -{ - switch (msg.getId()) - { - case APMSG_LOGOUT_RESPONSE: - { - int errMsg = msg.readInt8(); - - // Successful logout - if (errMsg == ERRMSG_OK) - { - mLoggedOutAccount = true; - - switch (mScenario) - { - case LOGOUT_SWITCH_LOGIN: - if (mLoggedOutGame && mLoggedOutChat) - state = STATE_SWITCH_ACCOUNTSERVER; - break; - - case LOGOUT_EXIT: - default: - if (mLoggedOutGame && mLoggedOutChat) - state = STATE_FORCE_QUIT; - break; - } - } - // Logout failed - else - { - switch (errMsg) { - case ERRMSG_NO_LOGIN: - errorMessage = "Accountserver: Not logged in"; - break; - default: - errorMessage = "Accountserver: Unknown error"; - break; - } - state = STATE_ERROR; - } - } - break; - case APMSG_UNREGISTER_RESPONSE: - { - int errMsg = msg.readInt8(); - // Successful unregistration - if (errMsg == ERRMSG_OK) - { - state = STATE_UNREGISTER; - } - // Unregistration failed - else - { - switch (errMsg) { - case ERRMSG_INVALID_ARGUMENT: - errorMessage = - "Accountserver: Wrong username or password"; - break; - default: - errorMessage = "Accountserver: Unknown error"; - break; - } - state = STATE_ACCOUNTCHANGE_ERROR; - } - } - break; - case GPMSG_DISCONNECT_RESPONSE: - { - int errMsg = msg.readInt8(); - // Successful logout - if (errMsg == ERRMSG_OK) - { - mLoggedOutGame = true; - - switch (mScenario) - { - case LOGOUT_SWITCH_CHARACTER: - if (mPassToken) - { - *mPassToken = msg.readString(32); - mPassToken = NULL; - } - if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT; - break; - - case LOGOUT_SWITCH_LOGIN: - if (mLoggedOutAccount && mLoggedOutChat) - state = STATE_SWITCH_ACCOUNTSERVER; - break; - - case LOGOUT_EXIT: - default: - if (mLoggedOutAccount && mLoggedOutChat) - state = STATE_FORCE_QUIT; - break; - } - } - // Logout failed - else - { - switch (errMsg) { - case ERRMSG_NO_LOGIN: - errorMessage = "Gameserver: Not logged in"; - break; - default: - errorMessage = "Gameserver: Unknown error"; - break; - } - state = STATE_ERROR; - } - } - break; - case CPMSG_DISCONNECT_RESPONSE: - { - int errMsg = msg.readInt8(); - // Successful logout - if (errMsg == ERRMSG_OK) - { - mLoggedOutChat = true; - - switch (mScenario) - { - case LOGOUT_SWITCH_CHARACTER: - if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT; - break; - - case LOGOUT_SWITCH_LOGIN: - if (mLoggedOutAccount && mLoggedOutGame) - state = STATE_SWITCH_ACCOUNTSERVER; - break; - - case LOGOUT_EXIT: - default: - if (mLoggedOutAccount && mLoggedOutGame) - { - state = STATE_FORCE_QUIT; - } - break; - } - } - else - { - switch (errMsg) { - case ERRMSG_NO_LOGIN: - errorMessage = "Chatserver: Not logged in"; - break; - default: - errorMessage = "Chatserver: Unknown error"; - break; - } - state = STATE_ERROR; - } - } - break; - } -} - -void LogoutHandler::setScenario(unsigned short scenario, - std::string *passToken) -{ - mScenario = scenario; - mPassToken = passToken; - - // Can't logout if we were not logged in ... - if (mScenario == LOGOUT_EXIT) - { - if (accountServerConnection->isConnected()) - Net::AccountServer::logout(); - else - setAccountLoggedOut(); - - if (gameServerConnection->isConnected()) - Net::GameServer::logout(false); - else - setGameLoggedOut(); - - if (chatServerConnection->isConnected()) - Net::ChatServer::logout(); - else - setChatLoggedOut(); - } - else if (mScenario == LOGOUT_SWITCH_LOGIN) - { - if (accountServerConnection->isConnected()) - Net::AccountServer::logout(); - else - setAccountLoggedOut(); - - if (gameServerConnection->isConnected()) - Net::GameServer::logout(false); - else - setGameLoggedOut(); - - if (chatServerConnection->isConnected()) - Net::ChatServer::logout(); - else - setChatLoggedOut(); - } - else if (mScenario == LOGOUT_SWITCH_CHARACTER) - { - Net::GameServer::logout(true); - Net::ChatServer::logout(); - } -} - -void LogoutHandler::reset() -{ - mPassToken = NULL; - mScenario = LOGOUT_EXIT; - mLoggedOutAccount = false; - mLoggedOutGame = false; - mLoggedOutChat = false; -} - -} // namespace TmwServ |