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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-30 16:46:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-30 16:46:21 +0000
commit928fcf801f53d44d8b31b4285052a067340ab4ff (patch)
tree91f8b62b56467d63b1e6a4f49cecab63971dd43f /src/resources/equipmentdb.h
parentc8c4fd4850b543215faf4de83cc0f93c17b5a038 (diff)
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Merged equipment database with items database and got rid of the unused item
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
Diffstat (limited to 'src/resources/equipmentdb.h')
-rw-r--r--src/resources/equipmentdb.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/resources/equipmentdb.h b/src/resources/equipmentdb.h
deleted file mode 100644
index 76866961..00000000
--- a/src/resources/equipmentdb.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * The Mana World
- * Copyright 2006 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMW_EQUIPMENT_DB_H
-#define _TMW_EQUIPMENT_DB_H
-
-#include <map>
-
-#include "equipmentinfo.h"
-
-namespace EquipmentDB
-{
- /**
- * Loads the equipment info from Items.xml
- */
- void load();
-
- /**
- * Frees equipment data
- */
- void unload();
-
- void setEquipment(int id, EquipmentInfo* equipmentInfo);
-
- EquipmentInfo* get(int id);
-
- // Equipment database types
- typedef std::map<int, EquipmentInfo*> EquipmentInfos;
- typedef EquipmentInfos::iterator EquipmentInfoIterator;
-}
-
-#endif