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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
commit914d3de7c324cb1ec456892702689718352a7842 (patch)
treeeb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/game.h
parentfaf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff)
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First pass on removing tile hard coded values.
Every files has been checked against the hard coded 32 values except the map.cpp file. I also added convenience functions in the Game class, centralized the default item icon size, and removed two unused defines in being.cpp.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
index b2fae121..22e242c9 100644
--- a/src/game.h
+++ b/src/game.h
@@ -67,6 +67,12 @@ class Game
const std::string &getCurrentMapName() { return mMapName; }
+ /**
+ * Convenience functions used to get the current tile width and height.
+ */
+ int getCurrentTileWidth() const;
+ int getCurrentTileHeight() const;
+
private:
int mLastTarget;
bool mDisconnected;