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authorChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
committerChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
commita93a723db62ba2ad445b0fff26be5c51aefcda78 (patch)
tree1d39966d58f3d1c8c948f4719d22146d2373df10 /src/being.cpp
parent19bf50bbff325024c2ed9ad724aeb6acb39bae39 (diff)
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Added rotational particles, and added code to show arrows when a player shoots them.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp
index d719635b..fc61fbd9 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -470,8 +470,23 @@ void Being::handleAttack()
void Being::handleAttack(Being *victim, int damage, AttackType type)
#endif
{
- setAction(Being::ATTACK);
+ if (this != player_node)
+ setAction(Being::ATTACK);
#ifdef EATHENA_SUPPORT
+ if (getType() == PLAYER)
+ {
+ if (mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
+ {
+ Particle *p = new Particle(NULL);
+ p->setLifetime(1000);
+ victim->controlParticle(p);
+
+ Particle *p2 = particleEngine->addEffect("graphics/particles/arrow.particle.xml", mPx, mPy);
+ p2->setLifetime(900);
+ p2->setDestination(p, 7, 0);
+ p2->setDieDistance(8);
+ }
+ }
mFrame = 0;
mWalkTime = tick_time;
#endif