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authorChuck Miller <shadowmil@gmail.com>2009-06-23 20:30:29 -0400
committerChuck Miller <shadowmil@gmail.com>2009-06-23 20:30:29 -0400
commit4f3a8268f69650e431cb0496d9903e7a02b609f0 (patch)
tree6104a34c194df218f4e929e0ebbc2e949b1e6487 /src/being.cpp
parent4d4b94192c1883b29eed4f3389422a0b0f930bef (diff)
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Made so monster particle effects show up on eA
I also removed Being::handleAttack() and Monster::handleAttack() for TMWserv since they are not used
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 657e2236..85095804 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -352,15 +352,10 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type)
}
}
-#ifdef TMWSERV_SUPPORT
-void Being::handleAttack()
-#else
void Being::handleAttack(Being *victim, int damage, AttackType type)
-#endif
{
if (this != player_node)
- setAction(Being::ATTACK);
-#ifdef EATHENA_SUPPORT
+ setAction(Being::ATTACK, 1);
if (getType() == PLAYER && victim)
{
if (mEquippedWeapon && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
@@ -379,6 +374,7 @@ void Being::handleAttack(Being *victim, int damage, AttackType type)
}
}
}
+#ifdef EATHENA_SUPPORT
mFrame = 0;
mWalkTime = tick_time;
#endif