# rules.txt # Copyright 2011, Stefan Beller # # This file is part of the sewers example for automapping for Tiled. # # This program is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by the Free # Software Foundation; either version 2 of the License, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or # FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for # more details. # # You should have received a copy of the GNU General Public License along with # this program. If not, see . # lines starting with # or // are comments # all other lines will be parsed and treated as filenames. # Feel free to comment out certain rules, to see if and how they are working. # So have fun experimenting with this bunch of rules :) # First apply only one tile rules to fill the regions # # We mark the place, where rules are defined, with the RuleRegion layer. # So whereever there are tiles at the ruleRegion layer, it will be used as a rule. # In the RuleSet layer we can define, which combination of tiles must occur # to trigger the specific rule. # The layers Rule_Ground, Rule_Over and Rule_Over2 define the output of the rules. # # Which tiles should I use in the regions layer? # Actually there can be any tiles, but it should be the same tiles for one rule. # So use whatever you want, maybe a colorful tile so you can see easily that these # tiles are used for defining the rule region. # # In the very first rulefile used for Automapping it might be useful to define # some map properties: # "DeleteTiles" = "true", "false" - This property determines if all tiles in the # whole region where Automapping takes place # are deleted. # That is useful, when not all layers are covered # at all places. (Check the Over and Over2 layer!) # "AutoMappingRadius" = 0,1,2... - This property determines which regions are # automatically remapped at live Automapping. # When you draw directly into the map, # not the whole map is remapped, but only a little # place around. Here you can specify how many # tiles at least should be remapped. ./rule_001.tmx # Setup the right transition tiles at the border of light blue stone tiles # # Basically it is the same as the first rule, we are just using bigger rules. # Whenever there is a light blue tile beside a grey tile, one of these rules # will apply. ./rule_002.tmx # Now put straight walls # # Note: Compare the regions and the set layer! # Not at all places where a rule is defined, there is a tile in the input_set layer. # This means that there can be any tiles except those used by the rule. # So there are no black tiles allowed, when there are no tiles in the input_set # layer. ./rule_003.tmx # Now we add inner corners for walls # # (No new features introduced) ./rule_004.tmx # Now we add the corners for walls # # (No new features introduced) ./rule_005.tmx # Correct the error we got in the two previous rulefiles (overwrite it once more) # # Here we can see the use of input_set and input_NotSet # With the input_NotSet we can define which tiles must not be used at certain places # Important sideeffect: the empty regions in ruleSet can be anything now, including # black tiles as used here! # # So when you use both input_Set and input_NotSet, you need to specify exactly what # is allowed at which places. ./rule_006.tmx # Setup the corner stones for light blue stone tiles # # Hey, there are multiple layers called input_NotSet! # Yes, when you need to specify multiple allowed or disallowed tiles per # position, you can use multiple layers of input_Set and input_NotSet ./rule_007.tmx # Setup objects now # The objects '1' will be placed. They will be placed based on the # Over layer, which was created by previous rules. # The placement of objects is done in south-east corners. ./rule_008.tmx # Setup another object. # This object is based on input from the Ground layer. # It will put objects to borderstones which are near an end of that borderline. # ./rule_009.tmx