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-==-=- -==-=- -==-=- + TIME FANTASY - BEACH TILESET +-==-=- -==-=- -==-=- -==-=- -==-=- + +Thank you for downloading this tileset! + +This tileset is a FREE release for anybody to download. I created this set as a reward for reaching a goal +on my Patreon page. Thanks to my wonderful patrons for making this free release possible! patreon.com/finalbossblues + +This tileset is a mini-expansion for the Time Fantasy RPG assets. It's compatible with all other graphics that I release +in my Time Fantasy style. Can also be used as a standalone tileset. + +This set includes versions formatted for use in RPGMaker VX/Ace and RPGMaker MV, +as well as a regular tile-sheet based on a 16x16 grid. + +------------------------- +Time Fantasy Website + timefantasy.net +------------------------- +Artist's Website + finalbossblues.com +Twitter + @finalbossblues +Facebook + finalbossblues +Patreon + patreon.com/finalbossblues +------------------------- diff --git a/testing_data/tiled_examples/sewer_automap/rule_001.tmx b/testing_data/tiled_examples/sewer_automap/rule_001.tmx new file mode 100644 index 0000000..e05c002 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_001.tmx @@ -0,0 +1,29 @@ + + + + + + + + + + + + + + + + eJxjYMAPPHHQ+AAAJfgA3A== + + + + + eJxjYMAPPKG0F5T2JqAeBAAmbADf + + + + + eJxjYMAPeKG0DJRWIqAeBAAMkABM + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_002.tmx b/testing_data/tiled_examples/sewer_automap/rule_002.tmx new file mode 100644 index 0000000..82203c5 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_002.tmx @@ -0,0 +1,24 @@ + + + + + + + + + + + eJxjYCAMfLDQPnjkiTGPWLUA1AACYQ== + + + + + eJxjYCAMvKG0FxLfC0neC00dIeBFgloAz9QCVQ== + + + + + eJxjYCAMtND4yjjUSRFhFgwoEqkOADFsAIk= + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_003.tmx b/testing_data/tiled_examples/sewer_automap/rule_003.tmx new file mode 100644 index 0000000..a8edb5d --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_003.tmx @@ -0,0 +1,30 @@ + + + + + + + + + + + + eJxjYCAMfLDQPnjkydVPDgAAZj8DRQ== + + + + + eJxjYCAMPAmIYZPHphadpgYAAL88Abc= + + + + + eJxjYCAMmLCI8SCxuQjoF0Lj8xFhJ7EAABfQADk= + + + + + eJxjYCAesBKQ5yXBLGoBAAmIABM= + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_004.tmx b/testing_data/tiled_examples/sewer_automap/rule_004.tmx new file mode 100644 index 0000000..09c97a7 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_004.tmx @@ -0,0 +1,29 @@ + + + + + + + + + + + eJxjYMAPfKAYnU0rOVwAAJk3BME= + + + + + eJxjYMAPPKEYnU2pHLodhAAAb/8D/w== + + + + + eJxjYMAPePHI8aHxeYiUIwcAABkoAEI= + + + + + eJxjYMAPOND47ATU0woAAAgwABA= + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_005.tmx b/testing_data/tiled_examples/sewer_automap/rule_005.tmx new file mode 100644 index 0000000..57a49d0 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_005.tmx @@ -0,0 +1,29 @@ + + + + + + + + + + + eJxjYCAP+BDgk6LHBwcbnxy19ZAKAMzFByE= + + + + + eJxjYCAPeBLgD6QeYsyj1BwAd2cCSQ== + + + + + eJxjYCAPiKHxRYjQw43G5yRCjzAaX5AIPfQAAE2oAGM= + + + + + eJxjYBgcgAVKs5GghwdK81HZLcQAABQQACU= + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_006.tmx b/testing_data/tiled_examples/sewer_automap/rule_006.tmx new file mode 100644 index 0000000..9a155d0 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_006.tmx @@ -0,0 +1,39 @@ + + + + + + + + + + + eJxjYMAPfKAYnU2JHC4AAAEbA5E= + + + + + eJxjYKAMeKLRyOKeWNj4AABbzAG3 + + + + + eJxjYCAfeBLgkwoAKZwAkw== + + + + + eJxjYKAM8KLRlAAAB9wAGw== + + + + + eJxjYCAMeNFoWgEACrQAGw== + + + + + eJxjYCAM5KG0AhFqKQEAGSQAQA== + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_007.tmx b/testing_data/tiled_examples/sewer_automap/rule_007.tmx new file mode 100644 index 0000000..757e7c1 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_007.tmx @@ -0,0 +1,34 @@ + + + + + + + + + + + eJxjYMAPfKAYnU1Ijp5mAgDb0wTB + + + + + eJxjYKAMeKPRtNaHDQAAdfQBLQ== + + + + + eJxjYMAPvKEYnc2AxsbGx2cmLj4++3ABAGBjA4U= + + + + + eJxjYCAMPNFodHFcfELmEeITax4A5OQCSQ== + + + + + eJxjYKAMSEJpaRL1aUJpbQrtBwEAMlQAiQ== + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_008.tmx b/testing_data/tiled_examples/sewer_automap/rule_008.tmx new file mode 100644 index 0000000..7166d83 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_008.tmx @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + eJxjYCAMfKAYGwAAD7AAmQ== + + + + + eJxjYMAEPljEcAEADVAATQ== + + + + + eJxjYCAMWICYF4ccAAHoABI= + + + + + + + + + + diff --git a/testing_data/tiled_examples/sewer_automap/rule_009.tmx b/testing_data/tiled_examples/sewer_automap/rule_009.tmx new file mode 100644 index 0000000..ae8c0ab --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rule_009.tmx @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + eJxjYMAEPlCMDQAAD6AAmQ== + + + + + eJxjYMAESkCshUUcBAAH2ABN + + + + + + + + + + diff --git a/testing_data/tiled_examples/sewer_automap/rules.txt b/testing_data/tiled_examples/sewer_automap/rules.txt new file mode 100644 index 0000000..8d93775 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/rules.txt @@ -0,0 +1,142 @@ +# rules.txt +# Copyright 2011, Stefan Beller +# +# This file is part of the sewers example for automapping for Tiled. +# +# This program is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by the Free +# Software Foundation; either version 2 of the License, or (at your option) +# any later version. +# +# This program is distributed in the hope that it will be useful, but WITHOUT +# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +# more details. +# +# You should have received a copy of the GNU General Public License along with +# this program. If not, see . + + +# lines starting with # or // are comments +# all other lines will be parsed and treated as filenames. + +# Feel free to comment out certain rules, to see if and how they are working. +# So have fun experimenting with this bunch of rules :) + +# First apply only one tile rules to fill the regions +# +# We mark the place, where rules are defined, with the RuleRegion layer. +# So whereever there are tiles at the ruleRegion layer, it will be used as a rule. +# In the RuleSet layer we can define, which combination of tiles must occur +# to trigger the specific rule. +# The layers Rule_Ground, Rule_Over and Rule_Over2 define the output of the rules. +# +# Which tiles should I use in the regions layer? +# Actually there can be any tiles, but it should be the same tiles for one rule. +# So use whatever you want, maybe a colorful tile so you can see easily that these +# tiles are used for defining the rule region. +# +# In the very first rulefile used for Automapping it might be useful to define +# some map properties: +# "DeleteTiles" = "true", "false" - This property determines if all tiles in the +# whole region where Automapping takes place +# are deleted. +# That is useful, when not all layers are covered +# at all places. (Check the Over and Over2 layer!) +# "AutoMappingRadius" = 0,1,2... - This property determines which regions are +# automatically remapped at live Automapping. +# When you draw directly into the map, +# not the whole map is remapped, but only a little +# place around. Here you can specify how many +# tiles at least should be remapped. + +./rule_001.tmx + + + + +# Setup the right transition tiles at the border of light blue stone tiles +# +# Basically it is the same as the first rule, we are just using bigger rules. +# Whenever there is a light blue tile beside a grey tile, one of these rules +# will apply. + +./rule_002.tmx + + + + +# Now put straight walls +# +# Note: Compare the regions and the set layer! +# Not at all places where a rule is defined, there is a tile in the input_set layer. +# This means that there can be any tiles except those used by the rule. +# So there are no black tiles allowed, when there are no tiles in the input_set +# layer. + +./rule_003.tmx + + + + +# Now we add inner corners for walls +# +# (No new features introduced) + +./rule_004.tmx + + + + +# Now we add the corners for walls +# +# (No new features introduced) + +./rule_005.tmx + + + + +# Correct the error we got in the two previous rulefiles (overwrite it once more) +# +# Here we can see the use of input_set and input_NotSet +# With the input_NotSet we can define which tiles must not be used at certain places +# Important sideeffect: the empty regions in ruleSet can be anything now, including +# black tiles as used here! +# +# So when you use both input_Set and input_NotSet, you need to specify exactly what +# is allowed at which places. + +./rule_006.tmx + + + + +# Setup the corner stones for light blue stone tiles +# +# Hey, there are multiple layers called input_NotSet! +# Yes, when you need to specify multiple allowed or disallowed tiles per +# position, you can use multiple layers of input_Set and input_NotSet + +./rule_007.tmx + + + + + +# Setup objects now +# The objects '1' will be placed. They will be placed based on the +# Over layer, which was created by previous rules. +# The placement of objects is done in south-east corners. + +./rule_008.tmx + + + + +# Setup another object. +# This object is based on input from the Ground layer. +# It will put objects to borderstones which are near an end of that borderline. +# + +./rule_009.tmx diff --git a/testing_data/tiled_examples/sewer_automap/rules_sewers.png b/testing_data/tiled_examples/sewer_automap/rules_sewers.png new file mode 100644 index 0000000..7214e28 Binary files /dev/null and b/testing_data/tiled_examples/sewer_automap/rules_sewers.png differ diff --git a/testing_data/tiled_examples/sewer_automap/sewers.tmx b/testing_data/tiled_examples/sewer_automap/sewers.tmx new file mode 100644 index 0000000..4af5a15 --- /dev/null +++ b/testing_data/tiled_examples/sewer_automap/sewers.tmx @@ -0,0 +1,15 @@ + + + + + + + + + + + + eJztlUEOwCAIBLH+/8/eDSBQ1jTNHuZiDKOGxSEigxDyCWYRtPsx6HBH74hyn2r9zT2T7uj+jPemW+sfrRai16K1ut1ebtEZ8+aFdxaU27qj5a7O1FOfRd1v86XlZc+T9RZVt3aG6FrX/0UIIVkWa5oFDA== + + + diff --git a/testing_data/tiled_examples/sewer_tileset.png b/testing_data/tiled_examples/sewer_tileset.png new file mode 100644 index 0000000..9455c8e Binary files /dev/null and b/testing_data/tiled_examples/sewer_tileset.png differ diff --git a/testing_data/tiled_examples/sewers.tmx b/testing_data/tiled_examples/sewers.tmx new file mode 100644 index 0000000..320d65d --- /dev/null +++ b/testing_data/tiled_examples/sewers.tmx @@ -0,0 +1,16 @@ + + + + + + + + eJzt19kKwjAQBdDim0sFqwguL3Vf/sP//ySnkIFhSGrSdEnxPhyQxqJ32kySPMuyJTkZC5KLa2dyNEo1Lsds3wkl/4f+7V/0/f+Y40Je5GpUn2+J5NiQCdmO/HlMyYzMI3JwLUJx7drIsSIFWUfk4FrY3GvGuHb8vr4jcmhNcnAtpIflmmar3VA5nqaWMUKeQ1d9dyht59iRPTmMPEdpua8Put/Frh88P5q84zFkv/NZP2TOlOaH7Hc+64fMmdL8cPVbV9+tcn5MzpTmR0gv12uDbQ4MNT8AIA73Uq3v3hqLe2ldTx4D21k1tf2ubw59Vk1tX+KbQ59VXfuSlMn9SJHV70tS5jqrYu8BAAAAAAAAAABd+wIHfQq1 + + + + + eJzt1jsKgDAQQEELtVKvYuGvEDvvfya3MBeQQAzMwCPdsum2af5lL71AJv7xL7X+Y46WtzXayq7z2RGd0f2+V6a5bdRFfaZ5pQzRGE2lFwEAoArpDk7Veg+nOzjlHgYAAAAAIIcHvboDlQ== + + + diff --git a/testing_data/tiled_examples/sticker-knight/README.md b/testing_data/tiled_examples/sticker-knight/README.md new file mode 100644 index 0000000..053bed6 --- /dev/null +++ b/testing_data/tiled_examples/sticker-knight/README.md @@ -0,0 +1,8 @@ +Sticker Knight platformer example +--------------------------------- + +This example is by @ponywolf and released to the public domain. You can +find it at http://opengameart.org/content/sticker-knight-platformer. + +It's a great example of using the flexible image collection tilesets with +tiles on object layers, for both the map and the UI. diff --git a/testing_data/tiled_examples/sticker-knight/map/alter.png b/testing_data/tiled_examples/sticker-knight/map/alter.png new file mode 100644 index 0000000..1571c54 Binary files /dev/null and b/testing_data/tiled_examples/sticker-knight/map/alter.png differ diff --git a/testing_data/tiled_examples/sticker-knight/map/backgroundArch.png b/testing_data/tiled_examples/sticker-knight/map/backgroundArch.png new file mode 100644 index 0000000..84ba79d Binary files /dev/null and b/testing_data/tiled_examples/sticker-knight/map/backgroundArch.png differ diff --git a/testing_data/tiled_examples/sticker-knight/map/backgroundMountain.png b/testing_data/tiled_examples/sticker-knight/map/backgroundMountain.png new file mode 100644 index 0000000..3596080 Binary files /dev/null and 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