// Items which can only be used while unarmed // Variables passed to this script: // @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script. function|script|BrawlingItem { if (getequipid(equip_hand1) == -1) goto L_Return; message strcharinfo(0), "This item's curse does not allow it to be used with weapons equipped."; // This is for debug if (getgmlevel() >= 60) bonus bAgi, -7; if (getgmlevel() >= 60) goto L_Return; callfunc "UnequipLater"; goto L_Return; L_Return: return; }