// Evol script // Controls Doomsday Event // // A really long event (months), controlling and being written by // every event which happens since doomsday program officialy started // in Halloween 2019 with Tormenta's release. // // This file history is written by GMs and players as the events happen // and therefore it is not possible to predict or add code for things which // are too far away from happening. // // Please keep Doomsday System simple. // Revert it to anything to stage once it is over. // It can be epic. But it doesn't needs to be. // But above all, this should NOT affect the merge. // The event purpose is to give players background history. function|script|DoomsdayDebug { mes "$DOOMSDAY: "+$DOOMSDAY; // Event Status mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT; // Meaning Varies next; // Only GM 80 and above can modify Doomsday // ...Yes, G_ADMIN is 80 while G_SYSOP is 99. if (GM < G_ADMIN) goto L_Close; mes "Setting $DOOMSDAY event state"; menu "[0] Tormenta's Seal",L_Seal, "[1] Jande's Army",L_Army, "[-] Close",L_Close; L_Close: return; L_Seal: set $DOOMSDAY, 0; donpcevent "Doomsday::OnJanitor"; gmlog strcharinfo(0) + " changed doomsday to Act 1: Tormenta's Seal."; return; L_Army: set $DOOMSDAY, 1; donpcevent "Doomsday::OnJanitor"; gmlog strcharinfo(0) + " changed doomsday to Act 2: Jande's Army."; return; } // Doomsday script controller -|script|Doomsday|32767 { close; // Destroy any artifact as doomsday mode changes OnJanitor: // TODO: Kill monsters? setnpctimer 0; stopnpctimer; goto OnInit; // Check for our current doomsday state OnInit: if ($DOOMSDAY == 1) goto L_Doomsday1; // goto L_Check2; end; L_Doomsday1: // 1138 - Mana Guardian // Argaes Invasion (1) areamonster "017-1", 169, 49, 198, 77, "", 1138, 1, "Doomsday::OnDeathMapname"; // Argaes Invasion (2) areamonster "012-1", 20, 47, 74, 77, "", 1138, 3, "Doomsday::OnDeathMapname"; // Argaes Invasion (3) areamonster "057-1", 115, 50, 140, 75, "", 1138, 4, "Doomsday::OnDeathMapname"; // Kaizei Invasion (I) areamonster "046-1", 58, 49, 92, 70, "", 1138, 2, "Doomsday::OnDeathMapname"; // Kaizei Invasion (II) areamonster "034-1", 83, 51, 121, 98, "", 1138, 6, "Doomsday::OnDeathMapname"; // Tonori Invasion areamonster "003-4", 20, 20, 85, 60, "", 1138, 7, "Doomsday::OnDeathMapname"; end; L_Doomsday1Respawn: // Argaes Invasion (1) set $@DoomsdayMc, mobcount("017-1", "Doomsday::OnDeathMapname")+1; if ($@DoomsdayMc < 1) areamonster "017-1", 169, 49, 198, 77, "", 1138, 1-$@DoomsdayMc, "Doomsday::OnDeathMapname"; // Argaes Invasion (2) set $@DoomsdayMc, mobcount("012-1", "Doomsday::OnDeathMapname")+1; if ($@DoomsdayMc < 3) areamonster "012-1", 20, 47, 74, 77, "", 1138, 3-$@DoomsdayMc, "Doomsday::OnDeathMapname"; // Argaes Invasion (3) set $@DoomsdayMc, mobcount("057-1", "Doomsday::OnDeathMapname")+1; if ($@DoomsdayMc < 4) areamonster "057-1", 115, 50, 140, 75, "", 1138, 4-$@DoomsdayMc, "Doomsday::OnDeathMapname"; // Kaizei Invasion (I) set $@DoomsdayMc, mobcount("046-1", "Doomsday::OnDeathMapname")+1; if ($@DoomsdayMc < 2) areamonster "046-1", 58, 49, 92, 70, "", 1138, 2-$@DoomsdayMc, "Doomsday::OnDeathMapname"; // Kaizei Invasion (II) set $@DoomsdayMc, mobcount("034-1", "Doomsday::OnDeathMapname")+1; if ($@DoomsdayMc < 6) areamonster "034-1", 83, 51, 121, 98, "", 1138, 6-$@DoomsdayMc, "Doomsday::OnDeathMapname"; // Tonori Invasion set $@DoomsdayMc, mobcount("003-4", "Doomsday::OnDeathMapname")+1; if ($@DoomsdayMc < 7) areamonster "003-4", 20, 20, 85, 60, "", 1138, 7-$@DoomsdayMc, "Doomsday::OnDeathMapname"; // goto L_TimerCheck2; goto L_TimerFinish; // Respawn logic (5 minutes) OnTimer300000: if ($DOOMSDAY == 1) goto L_Doomsday1Respawn; // goto L_TimerCheck2; goto L_TimerFinish; // Once all timer checks are over L_TimerFinish: set $@DoomsdayMc, 0; setnpctimer 0; stopnpctimer; end; // Puppet labels OnDeathMapname: if ($DOOMSDAY == 1) set $DOOMSDAY_CNT, $DOOMSDAY_CNT+1; startnpctimer; end; }