function script Easter2010Loc_Check1 { set @result, ~Easter_2010_EggState1 & (1 << @obj) & $Easter_2010_Egg_Loc_State1; if (@result == 0) goto L_NotHere; getinventorylist; if (@inventorylist_count == 100 && countitem(E10_COLLECT_EGGS_ID) == 0) goto L_TooMany; if (rand(10)) set $Easter_2010_Egg_Loc_State1, $Easter_2010_Egg_Loc_State1 & ~(1 << @obj); set Easter_2010_EggState1, Easter_2010_EggState1 | (1 << @obj); mes "You pick up an egg."; getitem E10_COLLECT_EGGS_ID, 1; return; L_NotHere: mes "You can't find an egg here."; set @result, 0; return; L_TooMany: mes "You don't have room for this egg."; set @result, 0; return; } function script Easter2010Loc_Check2 { set @result, ~Easter_2010_EggState2 & (1 << @obj) & $Easter_2010_Egg_Loc_State2; if (@result == 0) goto L_NotHere; getinventorylist; if (@inventorylist_count == 100 && countitem(E10_COLLECT_EGGS_ID) == 0) goto L_TooMany; if (rand(10)) set $Easter_2010_Egg_Loc_State2, $Easter_2010_Egg_Loc_State2 & ~(1 << @obj); set Easter_2010_EggState2, Easter_2010_EggState2 | (1 << @obj); mes "You pick up an egg."; getitem E10_COLLECT_EGGS_ID, 1; return; L_NotHere: mes "You can't find an egg here."; set @result, 0; return; L_TooMany: mes "You don't have room for this egg."; set @result, 0; return; } function script Easter2010Loc_Check3 { set @result, ~Easter_2010_EggState3 & (1 << @obj) & $Easter_2010_Egg_Loc_State3; if (@result == 0) goto L_NotHere; getinventorylist; if (@inventorylist_count == 100 && countitem(E10_COLLECT_EGGS_ID) == 0) goto L_TooMany; if (rand(10)) set $Easter_2010_Egg_Loc_State3, $Easter_2010_Egg_Loc_State3 & ~(1 << @obj); set Easter_2010_EggState3, Easter_2010_EggState3 | (1 << @obj); mes "You pick up an egg."; getitem E10_COLLECT_EGGS_ID, 1; return; L_NotHere: mes "You can't find an egg here."; set @result, 0; return; L_TooMany: mes "You don't have room for this egg."; set @result, 0; return; } function script Easter2010Loc_Check4 { set @result, ~Easter_2010_EggState4 & (1 << @obj) & $Easter_2010_Egg_Loc_State4; if (@result == 0) goto L_NotHere; getinventorylist; if (@inventorylist_count == 100 && countitem(E10_COLLECT_EGGS_ID) == 0) goto L_TooMany; if (rand(10)) set $Easter_2010_Egg_Loc_State4, $Easter_2010_Egg_Loc_State4 & ~(1 << @obj); set Easter_2010_EggState4, Easter_2010_EggState4 | (1 << @obj); mes "You pick up an egg."; getitem E10_COLLECT_EGGS_ID, 1; return; L_NotHere: mes "You can't find an egg here."; set @result, 0; return; L_TooMany: mes "You don't have room for this egg."; set @result, 0; return; } function script Easter2010Loc_Check5 { set @result, ~Easter_2010_EggState5 & (1 << @obj) & $Easter_2010_Egg_Loc_State5; if (@result == 0) goto L_NotHere; getinventorylist; if (@inventorylist_count == 100 && countitem(E10_COLLECT_EGGS_ID) == 0) goto L_TooMany; if (rand(10)) set $Easter_2010_Egg_Loc_State5, $Easter_2010_Egg_Loc_State5 & ~(1 << @obj); set Easter_2010_EggState5, Easter_2010_EggState5 | (1 << @obj); mes "You pick up an egg."; getitem E10_COLLECT_EGGS_ID, 1; return; L_NotHere: mes "You can't find an egg here."; set @result, 0; return; L_TooMany: mes "You don't have room for this egg."; set @result, 0; return; }