// This file is part of Christmas Event // author: Jenalya, Chayenne, cinderweb, wushin // please see #XmasConfig function|script|XmasStates|, { // Check for Old Quest Line Keys. Reset Quest if so. callfunc "XmasCheckOld"; // Main Quest set @xmas_state, ((XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT); set @xmas_karma, ((XMASTIME & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT); set @xmas_side, XMASTIME & $@xmas_side_bit; set @xmas_list_gather, (@xmas_state >= $@xmas_list_path2_state); set @xmas_list_path2, (@xmas_state == $@xmas_list_path2_state); set @xmas_list_path1, (@xmas_state == $@xmas_list_path1_state); set @xmas_list_both, (@xmas_state == $@xmas_list_both_state); set @xmas_list_complete, (@xmas_state >= $@xmas_list_complete_state); set @xmas_list_deliver, (@xmas_state >= $@xmas_list_deliver_state); set @xmas_helper_start_state, (@xmas_state >= $@xmas_helpers_start_state); set @xmas_helper_done_state, (@xmas_state >= $@xmas_helpers_done_state); set @xmas_reagent_start_state, (@xmas_state >= $@xmas_reagents_start); set @xmas_reagent_done_state, (@xmas_state >= $@xmas_reagents_done); set @xmas_boss_door_state, (@xmas_state >= $@xmas_boss_door_open_state); set @xmas_reward_start_state, (@xmas_state == $@xmas_reward_start); set @xmas_reward1_done_state, (@xmas_state == $@xmas_reward1_done); set @xmas_reward2_done_state, (@xmas_state == $@xmas_reward2_done); set @xmas_reward_done_state, (@xmas_state == $@xmas_reward_done); // Basement Passage set @xmas_basement_passage, XMASTIME & $@xmas_basement_passage; // Thrown Out set @xmas_thrown_out, XMASTIME & $@xmas_thrown_out_bit; // Learned Route to Orum set @xmas_knows_route, XMASTIME & $@xmas_route_bit; // Santas Helper set @xmas_sh_done, XMASTIME & $@xmas_sh_bit; // List Quest set @xmas_all_lists, XMASTIME & $@xmas_all_lists_bit; // Helper Quest set @xmas_helper_bit, XMASTIME & $@xmas_helper_bit; set @xmas_all_helpers, XMASTIME & $@xmas_all_helpers_bit; // Acorns set @xmas_helper_acorn, XMASTIME & $@xmas_helper_bit_acorns; // Bedding set @xmas_helper_bedding, XMASTIME & $@xmas_helper_bit_bed_starts; // Glitter set @xmas_helper_glitter, XMASTIME & $@xmas_helper_bit_glitter_starts; // Storage set @xmas_helper_storage, XMASTIME & $@xmas_helper_bit_storage; // Bosses set @xmas_boss_start, XMASTIME & $@xmas_boss_start_bit; set @xmas_boss_hero, XMASTIME & $@xmas_boss_hero_bit; return; }