// This file is generated automatically. All manually changes will be removed when running the Converter. // Highlands mobs 047-1.gat,0,0,0,0|monster|Reinboo|1094,20,100000,30000,Mob047-1::On1094 047-1.gat,0,0,0,0|monster|Fluffy|1020,25,100000,30000,Mob047-1::On1020 047-1.gat,0,0,0,0|monster|White Bell|1095,4,100000,30000,Mob047-1::On1095 047-1.gat,0,0,0,0|monster|Squirrel|1038,25,100000,30000,Mob047-1::On1038 047-1.gat,24,57,1,1|monster|Yeti|1072,1,100000,30000,Mob047-1::On1072 047-1.gat,111,26,23,13|monster|Wolvern|1090,4,100000,30000,Mob047-1::On1090 047-1.gat,35,79,22,27|monster|Wolvern|1090,4,100000,30000,Mob047-1::On1090 047-1.gat,127,65,23,13|monster|Wolvern|1090,4,100000,30000,Mob047-1::On1090 047-1.gat,61,29,23,13|monster|Wolvern|1090,4,100000,30000,Mob047-1::On1090 047-1.gat,0,0,0|script|Mob047-1|-1,{ On1020: set @mobID, 1020; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1072: set @mobID, 1072; callfunc "MobPoints"; end; On1090: set @mobID, 1090; callfunc "MobPoints"; end; On1094: set @mobID, 1094; callfunc "MobPoints"; end; On1095: set @mobID, 1095; callfunc "MobPoints"; end; end; }