// This file is generated automatically. All manually changes will be removed when running the Converter. // Beach mobs 041-1.gat,81,55,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003 041-1.gat,101,67,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003 041-1.gat,100,84,18,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003 041-1.gat,61,34,13,20|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003 041-1.gat,55,30,10,48|monster|SeaSlime|1033,3,100000,30000,Mob041-1::On1033 041-1.gat,59,13,10,9|monster|Scorpion|1003,3,100000,30000,Mob041-1::On1003 041-1.gat,60,7,3,2|monster|BlackScorpion|1009,1,100000,30000,Mob041-1::On1009 041-1.gat,66,49,3,2|monster|BlackScorpion|1009,1,100000,30000,Mob041-1::On1009 041-1.gat,95,75,21,9|monster|BlackScorpion|1009,1,100000,30000,Mob041-1::On1009 041-1.gat,100,57,18,9|monster|RedScorpion|1004,3,100000,30000,Mob041-1::On1004 041-1.gat,83,64,18,9|monster|RedScorpion|1004,3,100000,30000,Mob041-1::On1004 041-1.gat,0,0,0|script|Mob041-1|-1, { end; On1003: set @mobID, 1003; callfunc "MobPoints"; end; On1004: set @mobID, 1004; callfunc "MobPoints"; end; On1009: set @mobID, 1009; callfunc "MobPoints"; end; On1033: set @mobID, 1033; callfunc "MobPoints"; end; }