// This file belongs to the wolvern hunting quest given by 033-1/birrod.txt // Author: Jenalya // TODO: add more ambushs all over the map 034-1.gat,118,59,0|script|#Ambush0Trigger|45,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); if (@state != 4) end; if (rand(50) > wolvern_count) // TODO: eventally use different argument for rand end; set $@Ambush0VictimID, getcharid(3); if ($@Ambush0_Active != 0) end; set $@Ambush0_Active, 1; donpcevent "#Ambush0::OnAmbush"; end; } 034-1.gat,119,60,0|script|#Ambush0|45,{ end; OnAmbush: attachrid($@Ambush0VictimID); set @wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush0_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 113, 55, 122, 63, "", 1089, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath"; set $@Ambush0VictimID, 0; end; OnWolvernDeath: set @MobID, 1089; // TODO: adapt set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); if (@state == 4) set wolvern_count, wolvern_count + 1; set $@Ambush0_Spawn, $@Ambush0_Spawn - 1; if ($@Ambush0_Spawn == 0) set $@Ambush0_Active, 0; if (wolvern_count >= @wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; end; } 034-1.gat,94,91,0|script|#Ambush1Trigger|45,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); if (@state != 4) end; if (rand(50) > wolvern_count) end; set $@Ambush1VictimID, getcharid(3); if ($@Ambush1_Active != 0) end; set $@Ambush1_Active, 1; donpcevent "#Ambush1::OnAmbush"; end; } 034-1.gat,94,92,0|script|#Ambush1|45,{ end; OnAmbush: attachrid($@Ambush1VictimID); set @wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush1_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 91, 89, 98, 94, "", 1089, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath"; set $@Ambush1VictimID, 0; end; OnWolvernDeath: set @MobID, 1089; // TODO: adapt set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); if (@state == 4) set wolvern_count, wolvern_count + 1; set $@Ambush1_Spawn, $@Ambush1_Spawn - 1; if ($@Ambush1_Spawn == 0) set $@Ambush1_Active, 0; if (wolvern_count >= @wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; end; }