// This file is generated automatically. All manually added changes will be removed when running the Converter. // Crypt Basement mobs 027-3,34,63,29,69|monster|Skeleton|1043,6,60000ms,8000ms,Mob027-3::On1043 027-3,97,43,59,30|monster|Skeleton|1043,6,60000ms,8000ms,Mob027-3::On1043 027-3,34,63,29,69|monster|LadySkeleton|1044,4,60000ms,8000ms,Mob027-3::On1044 027-3,113,78,28,26|monster|LadySkeleton|1044,4,60000ms,8000ms,Mob027-3::On1044 027-3,113,78,27,27|monster|Skeleton|1043,4,60000ms,8000ms,Mob027-3::On1043 027-3,81,87,29,22|monster|VampireBat|1066,15,100000ms,30000ms,Mob027-3::On1066 027-3,74,45,106,33|monster|PoisonSkull|1024,1,60000ms,20000ms,Mob027-3::On1024 027-3,98,84,60,14|monster|FireSkull|1023,2,60000ms,20000ms,Mob027-3::On1023 027-3,0,0,0|script|Mob027-3|32767 { end; On1023: set @mobID, 1023; callfunc "MobPoints"; end; On1024: set @mobID, 1024; callfunc "MobPoints"; end; On1043: set @mobID, 1043; callfunc "MobPoints"; end; On1044: set @mobID, 1044; callfunc "MobPoints"; end; On1066: set @mobID, 1066; callfunc "MobPoints"; end; }