// Northern shopping plaza // More high-end stuff to satisfy the richer people in Royal Tulimshar // Some clothing 021-1.gat,136,38,0|shop|Inar|108,CottonShirt :-1,CottonShorts :-1,WhiteCottonBoots :-1,DesertShirt :-1,SilkRobe :-5,DesertHat :-4 // A snobby store that won't sell to the player // takes part in quest given by 021-2/kylian.txt 021-1.gat,138,29,0|script|Latoy|106,{ set QUEST_NorthTulimshar, QUEST_NorthTulimshar | $@knowLatoyNT; set @kylian, ((QUEST_NorthTulimshar & $@businessmanNT_MASK) >> $@businessmanNT_SHIFT); mes "[Latoy]"; mes "\"There's nothing here you could want or afford.\""; if (@kylian != 7) goto L_Close; next; mes "Maybe this is the kind of shop Kylian is looking for?"; goto L_Close; L_Close: set @kylian, 0; close; } // A barber (later we can make it so certain styles need to come from him, for a price) 021-1.gat,119,29,0|script|Issay|156,{ mes "[Issay the Barber]"; mes "\"Do you need a change of style?\""; next; callfunc "Barber"; mes "[Issay the Barber]"; mes "\"Come again!\""; close; } // Another banker 021-1.gat,122,32,0|script|Hydusun|149,{ set @npcname$, "Hydusun"; callfunc "Banker"; close; } 021-1.gat,129,40,0|script|Well|127,{ callfunc "WaterBottle"; } // An officer (for security) 021-1.gat,130,38,0|script|Officer|150,{ mes "[Officer]"; mes "I'm here for extra security for this market."; close; }