function|script|fightclub_Debug { goto L_Menu; L_Menu: next; set @bme,0; if($SANGUINE & $@SV_BMDBit == 0) set @bme,1; set @due,0; if($SANGUINE & $@SV_FCDBit == 0) set @due,1; mes "---"; mes "##3$##0Duel_Enabled: ##7" + @due; mes "##3$##0fightclub_bm_enabled: ##7" + @bme; mes "##3$##2@##0Duel_TimeBeforeNext: ##7" + $@Duel_TimeBeforeNext; mes "##3$##2@##0Duel_TimeBeforeWarp: ##7" + $@Duel_TimeBeforeWarp; mes "##3$##2@##0Duel_TimeBeforeStart: ##7" + $@Duel_TimeBeforeStart; mes "##3$##2@##0Duel_TimeLimit: ##7" + $@Duel_TimeLimit; mes "##3$##2@##0Duel_QueueLimit: ##7" + $@Duel_QueueLimit; mes "##3$##2@##0Duel_PlayerQueueLimit: ##7" + $@Duel_PlayerQueueLimit; mes "##3$##2@##0Duel_PlayerQueueTimeOut: ##7" + $@Duel_PlayerQueueTimeOut; mes "##3$##0Duel_LastDuel: ##7" + $Duel_LastDuel + "##0"; mes "---"; mes "##2@##0Duel_Fighter: ##7" + @Duel_Fighter + "##0"; next; menu "toggle|Toggle $Duel_Enabled", L_DuelEnabled, "toggle|Toggle $fightclub_bm_enabled", L_BmEnabled, "edit|Set $@Duel_TimeBeforeNext", L_TimeBeforeNext, "edit|Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp, "edit|Set $@Duel_TimeBeforeStart", L_TimeBeforeStart, "edit|Set $@Duel_TimeLimit", L_TimeLimit, "edit|Set $@Duel_QueueLimit", L_QueueLimit, "edit|Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit, "edit|Set $@Duel_PlayerQueueTimeOut", L_PlayerQueueTimeOut, "edit|Set $Duel_LastDuel", L_LastDuel, "toggle|Toggle @Duel_Fighter", L_DuelFighter, "toggle|Toggle killer state", L_Killer, "toggle|Toggle killable state", L_Killable, "restart|Restart fightclub.", L_Restart, "quit|Nevermind.", L_End; L_Killer: gmcommand "@killer"; goto L_Menu; L_Killable: gmcommand "@killable"; goto L_Menu; L_DuelEnabled: if(@due < 1) goto L_DuelEnabled2; set $SANGUINE, $SANGUINE | $@SV_FCDBit; goto L_Menu; L_DuelEnabled2: set $SANGUINE, $SANGUINE &~ $@SV_FCDBit; goto L_Restart; L_BmEnabled: if(@bme < 1) goto L_BmEnabled2; set $SANGUINE, $SANGUINE | $@SV_BMDBit; goto L_Menu; L_BmEnabled2: set $SANGUINE, $SANGUINE &~ $@SV_BMDBit; goto L_Menu; L_DuelFighter: if(@Duel_Fighter < 1) goto L_DuelFighter2; set @Duel_Fighter, 0; goto L_Menu; L_DuelFighter2: set @Duel_Fighter, 1; goto L_Menu; L_TimeBeforeNext: mes "range: 1~600"; input @time; if((@time < 1) || (@time > 600)) goto L_OutOfRange; set $@Duel_TimeBeforeNext, @time; goto L_Menu; L_TimeBeforeWarp: mes "range: 1~600"; input @time; if((@time < 1) || (@time > 600)) goto L_OutOfRange; set $@Duel_TimeBeforeWarp, @time; goto L_Menu; L_TimeBeforeStart: mes "range: 1~600"; input @time; if((@time < 1) || (@time > 600)) goto L_OutOfRange; set $@Duel_TimeBeforeStart, @time; goto L_Menu; L_TimeLimit: mes "range: 1~900"; input @time; if((@time < 1) || (@time > 900)) goto L_OutOfRange; set $@Duel_TimeLimit, @time; goto L_Menu; L_QueueLimit: mes "range: 1~20"; input @limit; if((@limit < 1) || (@limit > 20)) goto L_OutOfRange; set $@Duel_QueueLimit, @limit; goto L_Menu; L_PlayerQueueLimit: mes "range: 1~5"; input @limit; if((@limit < 1) || (@limit > 5)) goto L_OutOfRange; set $@Duel_PlayerQueueLimit, @limit; goto L_Menu; L_PlayerQueueTimeOut: mes "range: 30~600"; input @limit; if((@limit < 30) || (@limit > 600)) goto L_OutOfRange; set $@Duel_PlayerQueueTimeOut, @limit; goto L_Menu; L_LastDuel: mes "range: 1+"; mes "[R] This will trigger a reboot"; input @last; if(@last < 1) goto L_OutOfRange; set $Duel_LastDuel, @last; next; goto L_Restart; L_OutOfRange: mes "Value out of range or empty."; goto L_Menu; L_Restart: callfunc "fightclub_EmergencyWipe"; donpcevent "#FightClubHandler::OnTimer2000"; // this re-starts the main timer if it was stopped mes "The temporary variables have been reset."; goto L_Menu; L_End: return; } 009-7,41,45,0|script|Debug#Duels|181 { mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge."; mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0"; callfunc "fightclub_Debug"; end; OnInit: if(!debug) disablenpc "Debug#Duels"; end; // debug messages below OnKillerNotInDuel: npctalk "WARNING: The victim was not killed by its adversary. Aborting duel..."; end; OnVictimNotInDuel: npctalk "WARNING: The victim is not part of the duel"; end; OnVictimInDuelNoDuel: npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment."; end; }