// This file is generated automatically. All manually changes will be removed when running the Converter. // Snake Desert mobs 005-1.gat,0,0,0,0|monster|Maggot|1002,1,100000,30000,Mob005-1::On1002 005-1.gat,0,0,0,0|monster|Snake|1010,1,100000,30000,Mob005-1::On1010 005-1.gat,71,77,9,6|monster|Snake|1010,2,40000,50000,Mob005-1::On1010 005-1.gat,92,25,8,5|monster|Snake|1010,3,40000,50000,Mob005-1::On1010 005-1.gat,98,54,95,52|monster|Giant Maggot|1006,20,100000,30000,Mob005-1::On1006 005-1.gat,91,18,66,23|monster|Black Scorpion|1009,7,100000,30000,Mob005-1::On1009 005-1.gat,99,87,85,32|monster|Black Scorpion|1009,8,100000,30000,Mob005-1::On1009 005-1.gat,30,42,20,23|monster|Green Slime|1005,3,100000,30000,Mob005-1::On1005 005-1.gat,118,70,3,2|monster|Green Slime|1005,2,100000,30000,Mob005-1::On1005 005-1.gat,163,71,32,65|monster|Snake|1010,8,100000,30000,Mob005-1::On1010 005-1.gat,96,49,103,48|monster|Maggot|1002,20,100000,30000,Mob005-1::On1002 005-1.gat,0,0,0|script|Mob005-1|-1,{ On1002: set @mobID, 1002; callfunc "MobPoints"; end; On1005: set @mobID, 1005; callfunc "MobPoints"; end; On1006: set @mobID, 1006; callfunc "MobPoints"; end; On1009: set @mobID, 1009; callfunc "MobPoints"; end; On1010: set @mobID, 1010; callfunc "MobPoints"; end; end; }