002-2,36,75,0|script|Imec|162 { set @EXP, 90; set @money, 500; set @lvl, 10; if (QL_IMEC >= 3) goto L_Stingers; if (QL_IMEC == 2) goto L_Return; if (QL_IMEC == 1) goto L_Bring; mes "[Imec]"; mes "%%9"; mes "\"The Wizard's Council shut down my shop!"; mes "Why'd they have to make such a fuss over a little poison?\""; next; mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\""; next; mes "He looks at you."; next; mes "[Imec]"; mes "%%D"; mes "\"Hey... I've got an idea!"; next; mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\""; goto L_Offer; L_Offer: menu "Just tell me how to get there.",L_Explain, "I'll do it.",L_Next, "No way!",L_Close; L_Next: mes ""; mes "[Imec]"; mes "\"Great! Here's the appeal.\""; mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory."; set QL_IMEC, 1; goto L_Close; L_Explain: mes ""; mes "[Imec]"; mes "\"Head north until you get to the docks – it's just west of the ferry.\""; next; mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\""; if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\""; next; mes "\"So... will you submit my appeal for me?\""; if (QL_IMEC == 0) goto L_Offer; goto L_Close; L_Bring: mes "[Imec]"; mes "\"What are you waiting for? I'm not paying you till after the job is done!\""; menu "Where is it again?",L_Explain, "I'm on my way.",L_Close; L_Return: mes "[Imec]"; mes "\"Ah! You're back! How'd it go?\""; mes "You hand the letter of acknowledgment over to Imec."; next; mes "[Imec]"; mes "\"Great! I'm sure I'll be able to open my shop again soon.\""; next; mes "It seems as though Imec has lost interest in you already."; menu "You mentioned a reward...",L_Next1; L_Next1: mes ""; mes "[Imec]"; mes "\"What? Oh, right. Here, have this.\""; getexp @EXP, 0; set Zeny, Zeny + @money; set QL_IMEC, 3; next; if (BaseLevel >= @lvl) goto L_Transition_Stingers; if (BaseLevel < @lvl) mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\""; goto L_Close; L_Transition_Stingers: mes "\"Actually, you could be of further use to me.\""; next; goto L_Stingers; L_Stingers: mes "[Imec]"; set @dq_level, @lvl; set @dq_cost, 3; set @dq_count, 3; set @dq_name$, "ScorpionStinger"; set @dq_friendly_name$, "Scorpion Stingers"; set @dq_money, 200; set @dq_exp, 40; callfunc "DailyQuest"; goto L_Close; L_Close: set @money, 0; set @dq_level, 0; set @dq_cost, 0; set @dq_count, 0; set @dq_name$, ""; set @dq_friendly_name$, ""; set @dq_money, 0; set @dq_exp, 0; set @dq_return, 0; close; }