new_3-1.gat,55,51,0 script Rewards 106,{ if (MPQUEST == 0) goto Register; mes "[Rewards Master]"; mes "Welcome! Would you like to exchange some points for items?"; next; menu "Yes",Y1,"No Thanks",LEAVE; next; Register: mes "[Rewards Master]"; mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below."; close; Y1: mes "[Rewards Master]"; mes "Ok lets check those points."; if (tvis == 0) set tvis,1; if (Mobpt < tvis) goto NotEnough; set Mobpt,Mobpt-tvis; set tvis,tvis+1; next; set @TEMP,rand(1); if(@TEMP ==0) goto R_1; if(@TEMP ==1) goto R_2; R_1: set @TEMP,rand(19); if(@TEMP ==0) goto R1_1; if(@TEMP ==1) goto R1_2; if(@TEMP ==2) goto R1_3; if(@TEMP ==3) goto R1_4; if(@TEMP ==4) goto R1_5; if(@TEMP ==5) goto R1_6; if(@TEMP ==6) goto R1_7; if(@TEMP ==7) goto R1_8; if(@TEMP ==8) goto R1_9; if(@TEMP ==9) goto R1_10; if(@TEMP ==10) goto R1_11; if(@TEMP ==11) goto R1_12; if(@TEMP ==12) goto R1_13; if(@TEMP ==13) goto R1_14; if(@TEMP ==14) goto R1_15; if(@TEMP ==15) goto R1_16; if(@TEMP ==16) goto R1_17; if(@TEMP ==17) goto R1_18; if(@TEMP ==18) goto R1_19; if(@TEMP ==19) goto R1_20; R1_1: mes "[Rewards Master]"; mes "You got Cactus Drink."; getitem 501,1; goto Q; R1_2: mes "[Rewards Master]"; mes "You got Cactus Potion."; getitem 502,1; goto Q; R1_3: mes "[Rewards Master]"; mes "You got Casino Coins."; getitem 503,1; goto Q; R1_4: mes "[Rewards Master]"; mes "You got Decor Candy Cane."; getitem 504,1; goto Q; R1_5: mes "[Rewards Master]"; mes "You got Maggot Slime."; getitem 505,1; goto Q; R1_6: mes "[Rewards Master]"; mes "You got Candy Cane."; getitem 506,1; goto Q; R1_7: mes "[Rewards Master]"; mes "You got Scorpion Stinger."; getitem 507,1; goto Q; R1_8: mes "[Rewards Master]"; mes "You got Xmas Cake."; getitem 508,1; goto Q; R1_9: mes "[Rewards Master]"; mes "You got Chocolate Bar."; getitem 509,1; goto Q; R1_10: mes "[Rewards Master]"; mes "You got Candy."; getitem 510,1; goto Q; R1_11: mes "[Rewards Master]"; mes "You got Santa Hat."; getitem 511,1; goto Q; R1_12: mes "[Rewards Master]"; mes "You got Ginger Bread Man."; getitem 512,1; goto Q; R1_13: mes "[Rewards Master]"; mes "You got Cake."; getitem 513,1; goto Q; R1_14: mes "[Rewards Master]"; mes "You got Candy Cane."; getitem 514,1; goto Q; R1_15: mes "[Rewards Master]"; mes "You got Purple Present."; getitem 515,1; goto Q; R1_16: mes "[Rewards Master]"; mes "You got Blue Present."; getitem 516,1; goto Q; R1_17: mes "[Rewards Master]"; mes "You got Red Scorpion Stinger."; getitem 517,1; goto Q; R1_18: mes "[Rewards Master]"; mes "You got Bug Leg."; getitem 518,1; goto Q; R1_19: mes "[Rewards Master]"; mes "You got Cherry Cake."; getitem 519,1; goto Q; R1_20: mes "[Rewards Master]"; mes "You got Easter Egg."; getitem 520,1; goto Q; R_2: set @TEMP,rand(3); if(@TEMP ==0) goto R2_1; if(@TEMP ==1) goto R2_2; if(@TEMP ==2) goto R2_3; if(@TEMP ==3) goto R2_4; R2_1: mes "[Rewards Master]"; mes "You got an Arrow."; getitem 1199,1; goto Q; R2_2: mes "[Rewards Master]"; mes "You got a Bow."; getitem 1200,1; goto Q; R2_3: mes "[Rewards Master]"; mes "You got a Knife."; getitem 1201,1; goto Q; R2_4: mes "[Rewards Master]"; mes "You got an Cotton Shirt."; getitem 1202,1; goto Q; NotEnough: next; mes "[Rewards Master]"; mes "Kill some more monsters first."; close; LEAVE: close; }