// Map: new_32-1 // This is Southernmost Woodlands. // new_32-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob32::OnMouboo new_32-1.gat,0,0,0,0 monster Scorpion 1003,15,0,0,Mob32::OnScorpion new_32-1.gat,0,0,0,0 monster Mauve 1029,3,0,0,Mob32::OnMauve new_32-1.gat,0,0,0,0 monster Cobalt 1030,3,0,0,Mob32::OnCobalt new_32-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob32::onSilkWorm new_32-1.gat,0,0,0 script Mob32 -1,{ OnMouboo: set @mobID, 1028; callfunc "MobPoints"; break; OnScorpion: set @mobID, 1003; callfunc "MobPoints"; break; OnMauve: set @mobID, 1029; callfunc "MobPoints"; break; OnCobalt: set @mobID, 1030; callfunc "MobPoints"; break; OnSilkWorm: set @mobID, 1035; callfunc "MobPoints"; break; end; }