027-2.gat,118,23,0 script Werewolf 305,{ set @Graveyard_Inn_MASK, NIBBLE_5_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT; set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); set @ANIMALBONES_AMOUNT, 30; set @ANIMALBONES_EXP, 75000; if (@state > 1) goto L_Happy; if (@state == 1) goto L_Bones; mes "[Werewolf]"; mes "\"What a nice place here, isn't it?\""; next; mes "\"Just the stuff they call 'food' in here is awful, bah.\""; if (baselevel < 80) goto L_Close; next; mes "\"I like bones from big animals, the best would be with some raw flesh at it. But only the bones are fine too.\""; next; mes "\"Can you bring me " + @ANIMALBONES_AMOUNT + " of them?\""; set @state, 1; callsub S_Update_Mask; close; L_Bones: mes "[Werewolf]"; mes "\"Do you have " + @ANIMALBONES_AMOUNT + " bones of an animal for me?\""; next; if ((countitem("Bone") > 0) && (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT)) menu "Yes, here they are.",L_Bring, "What about this normal bone?",L_Human, "Not yet.",L_Close; if (countitem("Bone") > 0) menu "What about this normal bone?",L_Human, "Not yet.",L_Close; if (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT) menu "Yes, here they are.",L_Bring, "Not yet.",L_Close; menu "Not yet.",-; close; L_Bring: if (countitem("AnimalBones") < @ANIMALBONES_AMOUNT) goto L_Not_Enough; delitem "AnimalBones", @ANIMALBONES_AMOUNT; getexp @ANIMALBONES_EXP, 0; mes "[Werewolf]"; mes "\"Ah! Wonderful! Thank you.\""; set @state, 2; callsub S_Update_Mask; close; L_Human: mes "[Werewolf]"; mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\""; next; mes "\"Beside of that I heard, they taste is bad.\""; close; L_Not_Enough: mes "[Werewolf]"; mes "\"Are you trying to kid me? I do can count.\""; close; L_Happy: mes "You see the werewolf happily crunching the bones you brought him."; mes "[Werewolf]"; mes "\"Delicious. Thanks again.\""; next; mes "\"By the way... would you be interested in a little round of black jack?\""; mes "He pulls a card game out of his pocket."; next; mes "[Werewolf]"; mes "\"You will need TODO: how much? GP.\""; menu "Sure, why not?",L_Game, "No, thanks.",-; close; L_Game: //TODO: add close; L_Close: close; S_Update_Mask: set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT); return; }