// This file is generated automatically. All manually changes will be removed when running the Converter. // Woodland Swamp mobs 025-1.gat,100,60,56,79 monster Clover Patch 1037,3,30000,10000,Mob025-1::On1037 025-1.gat,56,96,13,5 monster Clover Patch 1037,1,1200000,10000,Mob025-1::On1037 025-1.gat,56,36,77,33 monster Alizarin Plant 1032,2,240000,12000,Mob025-1::On1032 025-1.gat,55,62,24,13 monster Fluffy 1020,7,30000,12000,Mob025-1::On1020 025-1.gat,38,84,37,31 monster Silkworm 1035,18,40000,300,Mob025-1::On1035 025-1.gat,96,47,63,55 monster Log Head 1025,14,18000,3000,Mob025-1::On1025 025-1.gat,73,61,106,83 monster PinkFlower 1014,34,20000,5000,Mob025-1::On1014 025-1.gat,73,61,107,82 monster Spiky Mushroom 1019,40,90000,500,Mob025-1::On1019 025-1.gat,101,53,55,65 monster Squirrel 1038,18,60000,9000,Mob025-1::On1038 025-1.gat,26,61,15,85 monster Scorpion 1003,12,100000,50000,Mob025-1::On1003 025-1.gat,0,0,0 script Mob025-1 -1,{ On1003: set @mobID, 1003; callfunc "MobPoints"; break; On1014: set @mobID, 1014; callfunc "MobPoints"; break; On1019: set @mobID, 1019; callfunc "MobPoints"; break; On1020: set @mobID, 1020; callfunc "MobPoints"; break; On1025: set @mobID, 1025; callfunc "MobPoints"; break; On1032: set @mobID, 1032; callfunc "MobPoints"; break; On1035: set @mobID, 1035; callfunc "MobPoints"; break; On1037: set @mobID, 1037; callfunc "MobPoints"; break; On1038: set @mobID, 1038; callfunc "MobPoints"; break; end; }